Corrupt Shieldmarshal (Jezail)
Creature 7 (uncommon) — humanoid
Pre-Remaster content. May include legacy alignment.
Source: outlaws-of-alkenstar-bestiary (Pre-Remaster)
Perception +18
Skills acrobatics +17, crafting +15, diplomacy +15
Str
+4
Dex
+5
Con
+2
Int
+0
Wis
+0
Cha
+2
AC 25
Fort +15
Ref +18
Will +12
HP 120
Speed 25 feet
Offense
Melee Longsword +17, Damage 1d8+7 slashing
Ranged Jezail +19, Damage 1d8+3 piercing
Abilities
Firearms Critical Specialization — When the shieldmarshal makes a critical hit with a firearm weapon, the target must succeed at a DC 25 Fortitude save or be Stunned 1.
Lawbringer — The shieldmarshal marks a foe for judgment, granting the shieldmarshal a +10-foot circumstance bonus to Speed whenever it Strides toward that creature. The shieldmarshal's Strikes against that creature deal an additional 2d8 precision damage.
Reloading Strike — The shieldmarshal makes a melee Strike against an opponent within reach and Interacts to reload a firearm in their other hand.
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