Corrupted Blade Spirit
Creature 4 (rare) — incorporeal, spirit, undead, unholy
Pre-Remaster content. May include legacy alignment.
Creatures that once held particular items dear can be bound to them after death, their souls inhabiting the item from within. These might be the faithful haunting symbols of their faith, warriors clinging to their old weapons, or the greedy inhabiting their precious wealth. These spirits' physical bodies have long since degraded, but they keep their corrupted relics pristine. The spirits manifest on the unsuspecting or curious, determined to destroy anyone who would dare show any interest in the
Source: sky-kings-tomb-bestiary (Pre-Remaster)
Perception +9
Skills acrobatics +11, intimidation +10, stealth +11
Str
-5
Dex
+3
Con
+0
Int
+1
Wis
+1
Cha
+4
AC 19
Fort +6
Ref +11
Will +11
HP 50
Immunities bleed, death-effects, disease, paralyzed, poison, precision, unconscious
Resistances all-damage (except force, ghost-touch, vitality) 5
Speed 0 feet, fly 30 feet
Offense
Melee Clan Dagger +14, Damage 2d4+3 piercing plus 1d6 bleed
Melee Spectral Hand +14, Damage 2d6+3 void
Ranged Deadly Spark +14, Damage 2d12 electricity
Abilities
Lifesense (Imprecise) 60 feet — Lifesense
Clan Dagger Relic (curse, divine) — The corrupted relic is Taargick's clan dagger rather than an amulet. When the spirit Manifests, the clan dagger teleports into its hand. The clan dagger can be targeted by Strikes (AC 21, Hardness 8, HP 20, BT 10).
Sudden Manifestation —
Void Healing — Negative Healing
Blood Accusation (fear, linguistic, mental) —
Death Gaze (concentrate, divine, void) — The spirit targets a creature it can see within 30 feet, dealing to it 4d6 void damage (DC 20 Fortitude save).
A creature with Void Healing instead regains 4d6 healing Hit Points and is then temporarily immune for 10 minutes.
Manifest (divine) —
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