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Corrupted Elder Tree

Creature 8 (unique) — fiend, plant, unholy

Pre-Remaster content. May include legacy alignment.

Arboreal regents-also called treants-are lumbering, solitary creatures responsible for guarding an entire forest. They take an especially long view of affairs and never act brashly or without much deliberation. They occasionally come together in small groups called groves to share news and pass their wisdom down to the arboreal wardens that have sprouted under their watch. In times of grave danger, all the groves in a region may gather for a great months-long meeting to plan and, eventually, act

Source: quest-for-the-frozen-flame-bestiary (Pre-Remaster)

Perception +18
Skills athletics +19, diplomacy +16, intimidation +16, nature +18, stealth +11
Str
+7
Dex
-1
Con
+6
Int
+1
Wis
+4
Cha
+2
AC 26 Fort +20 Ref +11 Will +16
HP 150
Resistances bludgeoning 5, piercing 5
Weaknesses axe-vulnerability 5, cold-iron 5, fire 10, holy 5
Speed 25 feet

Offense

Melee Branch +19, Damage 2d12+7 bludgeoning
Melee Root +19, Damage 2d8+7 bludgeoning
Ranged Rock +19, Damage 2d10+7 bludgeoning

Abilities

Constant Spells — Constant Spells
Axe Vulnerability — The arboreal regent takes 5 additional damage from axes.
Awaken Tree (concentrate, primal) — The arboreal regent causes a tree within 180 feet to uproot itself and fight as a minion using the statistics for an Awakened Tree. The arboreal regent can control up to two awakened trees at a time, and it can issue commands to both trees as a single action, which has the concentrate and auditory traits.
Sunder Objects — When an arboreal regent damages an item or structure, it deals an additional 2d10 damage to that item or structure.
Throw Rock — Throw Rock

Spells

Speak with Plants (Constant) (rank 4)

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