Corrupted Nosoi
Creature 2 (rare) — monitor, psychopomp
Pre-Remaster content. May include legacy alignment.
Source: malevolence-bestiary (Pre-Remaster)
Perception +8
Skills acrobatics +8, stealth +8
Str
-1
Dex
+3
Con
+1
Int
+1
Wis
+2
Cha
+3
AC 18
Fort +6
Ref +10
Will +8
HP 28
Immunities death-effects, disease
Resistances void 3
Weaknesses slashing 3
Speed 15 feet, fly 40 feet
Offense
Melee Beak +8, Damage 1d4+1 piercing
Abilities
Lifesense 60 feet (divine) — Lifesense
Void Healing — Negative Healing
Corrupted Touch — A corrupted nosoi's Strikes deal 1d6 void damage to living creatures. A creature critically hit by a corrupted nosoi's Strike must attempt a DC 18 Fortitude save or become Drained 1 (Drained 2 on a critical failure) as rot spreads through their flesh.
Haunting Melody (auditory, concentrate, divine, incapacitation, mental) — The nosoi croons " the Lord slumbers below, you're nothing but his dreams, and when the lord awakes, you'll know the end of things! ". Each living or undead creature within a 60-foot emanation must attempt a DC 18 Will save. The effect lasts for 1 round, but a nosoi can use this ability again on subsequent rounds to extend the duration by 1 round for all affected creatures. A creature that succeeds at any save is temporarily immune for 24 hours. Despite being a mental effect, this ability affects mindless undead. Psychopomps are immune to this ability.
**Failure** The creature is Fascinated.
**Critical Failure** As failure, and the creature must spend each of its actions on its turn to move closer to the nosoi as expediently as possible while avoiding obvious dangers. If a Fascinated creature is adjacent to the nosoi, it stays still and doesn't act. If the creature is attacked, the fascination ends.
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