Court Jester
Creature 10 — human, humanoid
Though court jesters are often put-upon as the targets of easy mockery and idle amusements, do not mistake their self-deprecation for weakness. Beneath, the jester hides malice, a sharp tongue, and even sharper knives. They can often be found entertaining the nobles of court or preparing their next japes. During the indiscreet hours of the night, they may be found in the company of servants and spymasters. Performances come in a wide variety of forms, from musical methods like singing and instru
Source: pathfinder-npc-core
Perception +21
Skills acrobatics +22, deception +19, diplomacy +19, performance +22, society +19, stealth +19
Str
+2
Dex
+4
Con
+1
Int
+2
Wis
+1
Cha
+5
AC 29
Fort +16
Ref +19
Will +22
HP 170
Resistances poison 10
Speed 30 feet
Offense
Melee Dagger +22, Damage 2d4+8 piercing
Ranged Dagger +22, Damage 2d4+8 piercing
Melee Fist +21, Damage 1d4+8 bludgeoning
Abilities
Pointed Joke — The court jester can use Performance instead of Intimidation to .
No Peeking! — The jester blows chalk or face powder in an adjacent enemy's face. The target must make a DC 29 Fortitude saving throw.
**Critical Success** The target is unaffected.
**Success** The target is Dazzled for 1 round.
**Failure** target is dazzled and Off-Guard for 1 round.
**Critical Failure** The target is Blinded for 1 round.
Poisoned Blade — The jester coats their dagger in poison. These daggers inflict an additional 4d4 persistent poison damage. The poison expires 1 hour after leaving the jester's possession.
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