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Coven Aspirant

Creature 2 — human, humanoid

Only the foolish would bring themselves to the attention of hags, but some aspirants strive to join a hag coven out of a desire for power or companionship. Hidden secrets and occult powers have an irresistible lure for many. Since the majority of these NPCs are spellcasters, consider using alternative spell lists to adjust their themes.

Source: pathfinder-npc-core

Perception +7
Skills deception +7, intimidation +5, medicine +5, occultism +8, stealth +7, survival +5
Str
+2
Dex
+1
Con
+1
Int
+4
Wis
+1
Cha
+1
AC 15 Fort +7 Ref +7 Will +9
HP 35
Speed 25 feet

Offense

Melee Dagger +8, Damage 1d4+4 piercing
Ranged Dart +7, Damage 1d4+4 piercing
Melee Fist +8, Damage 1d4+4 bludgeoning

Abilities

Shared Confidence — When a coven aspirant is within 30-foot emanation{30 feet} of at least two allies, they and their allies gain a +1 status bonus to Will saves.
Forge Pact (auditory, concentrate, linguistic, mental, occult) — The coven aspirant forms a temporary coven with two or more willing creatures within 30 feet, all of whom must be able to cast spells. Members of the temporary coven can cast Charm, Entangling Flora, and Illusory Disguise as 2nd-rank occult innate spells at will, using DC 17 or their spellcasting DC, whichever is higher. The coven is dissolved after 3 rounds or when all but one member is dead, whichever comes first. A creature can be a member of only one temporary coven at a time and can join a temporary coven no more than once per 24 hours.

Spells

Daze (rank 1)
Fear (rank 1)
Figment (rank 1)
Grim Tendrils (rank 1)
Ill Omen (rank 1)
Light (rank 1)
Needle of Vengeance (rank 1)
Prestidigitation (rank 1)
Shroud of Night (rank 1)
Void Warp (rank 1)

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