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Crag Linnorm

Creature 14 (uncommon) — dragon, fire

Despite being among the weakest linnorms, the crag linnorm is a devastating predator, capable of quickly cooking their foes with their magma breath. Immense, primeval dragons of the northern reaches of the world, linnorms hate those they deem to be lesser creatures and seek to inflict as much suffering as possible upon their unfortunate victims. While these serpentine monstrosities might not be the powerful winged dragons most imagine, they nonetheless possess incredible strength and deadly pow

Source: pathfinder-monster-core

Perception +26
Skills acrobatics +22, athletics +28
Str
+8
Dex
+4
Con
+6
Int
-3
Wis
+4
Cha
+5
AC 37 Fort +28 Ref +24 Will +22
HP 270
Immunities curse, fire, paralyzed, sleep
Weaknesses cold-iron 10
Speed 35 feet, fly 100 feet, swim 60 feet

Offense

Melee Jaws +30, Damage 3d12+14 piercing
Melee Claw +30, Damage 3d8+14 slashing
Melee Tail +30, Damage 3d6+14 bludgeoning

Abilities

Constant Spells — Constant Spells
+1 Status to All Saves vs. Magic
Regeneration 10 (Deactivated by Cold Iron) — Regeneration
Curse of Fire (curse, fire, primal) — When a creature slays the crag linnorm, it must succeed at a DC 35 Will save or gain weakness to fire 15 with an unlimited duration.
Reactive Strike (Tail Only) — Reactive Strike
Constrict — 2d6+14 bludgeoning, DC 34 Fortitude Constrict
Crag Linnorm Venom (fire, injury, poison) — Saving Throw DC 34 Fortitude; Maximum Duration 10 rounds Stage 1 4d6 fire damage and Drained 1 (1 round) Stage 2 6d6 fire damage and Drained 2 (1 round)
Magma Breath (fire, primal) — The crag linnorm breathes out a stream of magma in a 120-foot line that deals 12d6 fire damage to creatures within the area (DC 34 Reflex save). Any creature that fails its save also takes 4d6 persistent fire damage. The linnorm can't use Magma Breath again for 1d4 rounds. The magma remains until the start of the linnorm's next turn. If the linnorm was on the ground, the magma remains as a burning line on the ground directly under the line of the Magma Breath; if the linnorm was airborne, the magma rains down in a sheet 60 feet high. Any creature that moves across or through the magma takes 6d6 fire damage (DC 34 Reflex save). At the start of the linnorm's next turn, the magma cools to a thin layer of brittle stone, or the magma rain finishes falling and turns to harmless pebbles. The cooled magma quickly degrades to powder and sand over the course of several hours.
Improved Grab — Improved Grab

Spells

Truesight (Constant) (rank 6)
Unfettered Movement (Constant) (rank 4)

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