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Cratonys

Creature 6 — fiend, unholy, velstrac

Pre-Remaster content. May include legacy alignment.

Evangelists, the velstracs' unofficial ambassadors, roam the farthest reaches of the planes to spread the word of their kind's abhorrent belief in perfection through pain. They are therefore the most frequently encountered velstracs on the Material Plane, leading covens of hedonistic mortal flesh-sculptors or serving as wardens of horrific dungeons. In regions ruled by infernal powers, evangelists may serve as lieutenants or advisors, whispering secret paths to power in exchange for mortal's sou

Source: abomination-vaults-bestiary (Pre-Remaster)

Perception +13
Skills acrobatics +13, athletics +15, crafting +10, intimidation +15, religion +11
Str
+4
Dex
+3
Con
+2
Int
+0
Wis
+1
Cha
+1
AC 24 Fort +15 Ref +14 Will +11
HP 90
Immunities cold
Weaknesses holy 5, silver 5
Speed 25 feet

Offense

Melee Chain +17, Damage 2d8+7 piercing plus 1d6 bleed

Abilities

Greater Darkvision — Greater Darkvision
Painsight (divine) — A velstrac automatically knows whether a creature it sees has any of the Doomed, Dying, and Wounded conditions, as well as the value of those conditions
+1 Status to All Saves vs. Magic
Regeneration 10 (Deactivated by Holy or Silver) — Regeneration
Attack of Opportunity — Attack Of Opportunity
Unnerving Gaze (aura, divine, fear, mental, visual) — 30 feet. When a creature ends its turn in the aura, it sees the face of a departed loved one in place of the evangelist's face. The creature must succeed at a DC 21 Will save or become Frightened 2 (Frightened 3 on a critical failure).
Animate Chains (divine) — Chains in the evangelist's vicinity sprout barbs and writhe menacingly. The evangelist can make chain Strikes against any creature that is adjacent to an unattended chain within 20 feet, in addition to those within the reach of the evangelist's chain Strike.
Focus Gaze (concentrate, divine, fear, mental, visual) — The evangelist stares at a creature they can see within 30 feet. The target must immediately attempt a DC 21 Will save against unnerving gaze. In addition, if the creature was already Frightened, on a failed save, the evangelist is Concealed from the creature for as long as the creature remains frightened. After attempting this save, the creature is then temporarily immune until the start of the evangelist's next turn.
Impaling Chain — When the evangelist critically hits with a chain Strike, the target is impaled and anchored in place, becoming Grabbed by the chain. The creature is unable to recover from persistent bleed damage until it gets free ().
Rusty Chains — When Cratonys damages a creature with her chains, including persistent bleed damage from being impaled by a chain, the creature must succeed at a DC 21 Fortitude saving throw or contract a severe form of tetanus called velstrac tetanus. Velstracs sometimes intentionally infect their chains with dangerous diseases, such as this aggressive form of tetanus. Tetanus can produce stiffness, muscle spasms strong enough to break bones, and ultimately death. Saving Throw DC 21 Fortitude Onset 1d4 days Stage 1 Clumsy 1 (1 week) Stage 2 Clumsy 2 and can't speak (1 day) Stage 3 Paralyzed (1 day) Stage 4 death

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