Cratonys
Creature 6 — fiend, unholy, velstrac
Pre-Remaster content. May include legacy alignment.
AnvilWeaverLANDfiend
Evangelists, the velstracs' unofficial ambassadors, roam the farthest reaches of the planes to spread the word of their kind's abhorrent belief in perfection through pain. They are therefore the most frequently encountered velstracs on the Material Plane, leading covens of hedonistic mortal flesh-sculptors or serving as wardens of horrific dungeons. In regions ruled by infernal powers, evangelists may serve as lieutenants or advisors, whispering secret paths to power in exchange for mortal's sou
Source: abomination-vaults-bestiary (Pre-Remaster)
Perception +13; greater-darkvision; painsight
Languages common, diabolic, shadowtongue
Skills acrobatics +13, athletics +15, crafting +10, intimidation +15, religion +11, Torture Lore +12
Str
+4
Dex
+3
Con
+2
Int
+0
Wis
+1
Cha
+1
AC 24
Fort +15
Ref +14
Will +11
+1 status to all saves vs. magic
HP 90 (regeneration 10 (deactivated by holy or silver))
Immunities cold
Weaknesses holy 5, silver 5
Speed 25 feet
Offense
Melee Chain (disarm, evil, magical, reach-10, trip, unholy) +17, Damage 2d8+7 piercing plus 1d6 bleed plus Impaling Chain, Rusty Chains
Abilities
Greater Darkvision — A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. A creature with greater darkvision can see through even forms of magical darkness.
Painsight (divine) — A velstrac automatically knows whether a creature it sees has any of the Doomed, Dying, and Wounded conditions, as well as the value of those conditions
+1 Status to All Saves vs. Magic —
Regeneration 10 (Deactivated by Holy or Silver) — This monster regains the listed number of Hit Points each round at the beginning of its turn. Its Dying condition never increases beyond Dying 3 as long as its regeneration is active. However, if it takes damage of a type listed in the regeneration entry, its regeneration deactivates until the end of its next turn. Deactivate the regeneration before applying any damage of a listed type, since that damage might kill the monster by bringing it to Dying 4.
Attack of Opportunity —
Unnerving Gaze (aura, divine, fear, mental, visual) — 30 feet. When a creature ends its turn in the aura, it sees the face of a departed loved one in place of the evangelist's face. The creature must succeed at a DC 21 Will save or become Frightened 2 (Frightened 3 on a critical failure).
Animate Chains (divine) — Chains in the evangelist's vicinity sprout barbs and writhe menacingly. The evangelist can make chain Strikes against any creature that is adjacent to an unattended chain within 20 feet, in addition to those within the reach of the evangelist's chain Strike.
Focus Gaze (concentrate, divine, fear, mental, visual) — The evangelist stares at a creature they can see within 30 feet. The target must immediately attempt a DC 21 Will save against unnerving gaze. In addition, if the creature was already Frightened, on a failed save, the evangelist is Concealed from the creature for as long as the creature remains frightened.
After attempting this save, the creature is then temporarily immune until the start of the evangelist's next turn.
After attempting this save, the creature is then temporarily immune until the start of the evangelist's next turn.
Impaling Chain — When the evangelist critically hits with a chain Strike, the target is impaled and anchored in place, becoming Grabbed by the chain. The creature is unable to recover from persistent bleed damage until it gets free (Escape).
Rusty Chains — When Cratonys damages a creature with her chains, including persistent bleed damage from being impaled by a chain, the creature must succeed at a DC 21 Fortitude saving throw or contract a severe form of tetanus called velstrac tetanus.
Velstracs sometimes intentionally infect their chains with dangerous diseases, such as this aggressive form of tetanus. Tetanus can produce stiffness, muscle spasms strong enough to break bones, and ultimately death.
Saving Throw DC 21 Fortitude
Onset 1d4 days
Stage 1 Clumsy 1 (1 week)
Stage 2 Clumsy 2 and can't speak (1 day)
Stage 3 Paralyzed (1 day)
Stage 4 death
Velstracs sometimes intentionally infect their chains with dangerous diseases, such as this aggressive form of tetanus. Tetanus can produce stiffness, muscle spasms strong enough to break bones, and ultimately death.
Saving Throw DC 21 Fortitude
Onset 1d4 days
Stage 1 Clumsy 1 (1 week)
Stage 2 Clumsy 2 and can't speak (1 day)
Stage 3 Paralyzed (1 day)
Stage 4 death
WORKS WELL WITH
CrasherLANDCrasher exploits Frightened enemies whose lowered defenses compound the Anvil's reach and grab pressure
ShadeLANDShade debuffs stack with the fear aura to multiply action-economy pressure on locked-down targets
MenderLANDMender sustain compounds with Regeneration to keep the Anvil a persistent frontline obstacle
PUNISHES
✖ low Will✖ moving in melee✖ lack of holy or silver
Works well with · Punishes · Pairing advice
Unlock with Tactics
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