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Creeping Cone Swarm

Creature 10 (rare) — elemental, mutant, plant, swarm, wood

Caustic fluid seeps out from the scales of these sluglike cones, which spawn in unsuspecting hosts until they're mature enough to seek a place to root. Moving in writhing swarms that seek a habitat flush with prey, creeping cones spread Ayrzul's Blight when destroyed, but leaving them to grow unchecked poses a great risk to other creatures. The Plane of Wood contains many unique ecosystems formed around species of wondrous trees; when Ayrzul's Blight mutates one of these trees rather than killin

Source: wardens-of-wildwood-bestiary

Perception +18
Skills athletics +22
Str
+6
Dex
+5
Con
+6
Int
-4
Wis
+2
Cha
-1
AC 29 Fort +22 Ref +19 Will +16
HP 135
Immunities acid, poison, swarm-mind, precision
Resistances bludgeoning 10, piercing 10, slashing (except axes) 7
Weaknesses area-damage 7, axe-vulnerability 10, fire 10, splash-damage 7
Speed 25 feet, climb 20 feet

Abilities

Tremorsense (Imprecise) 60 feet — Tremorsense
Swarm Mind — Swarm Mind
Blight Burst (acid, primal) —
Jagged Scales (primal) — The creeping cones shake off a barrage of jagged, stony scales. Each creature in a 10-foot burst within 30 feet of the swarm takes 2d12+7 slashing damage (DC 29 Reflex save).
Pummeling Lurches — Each enemy in the swarm's space takes 6d6 bludgeoning damage (DC 29 Fortitude save). A creature that fails its save falls Prone.
Putrid Spores (aura, poison, primal) — 30 feet. A creature entering the aura must succeed at a DC 26 Fortitude save or become Sickened 1 until the end of its turn (Sickened 2 on a critical failure). While within the aura, an affected creature takes a –2 circumstance penalty to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.

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