Crimson Acolyte
Creature 13 (rare) — human, humanoid
Pre-Remaster content. May include legacy alignment.
FlankerLANDhumanhumanoid
Source: strength-of-thousands-bestiary (Pre-Remaster)
Perception +23
Languages akitonian, aklo, common
Skills acrobatics +24, arcana +22, athletics +24, stealth +24
Str
+5
Dex
+4
Con
+0
Int
+3
Wis
+4
Cha
+0
Items Dueling Pistol, +2 Striking Handwraps of Mighty Blows
AC 34
Fort +21
Ref +25
Will +23
evasion
HP 235
Speed 30 feet
Offense
Melee Fist (agile, magical, unarmed) +27, Damage 2d6+11 bludgeoning
Melee Thousand Wounds (backstabber, forceful, magical, unarmed) +27, Damage 2d12+11 piercing
Ranged Dueling Pistol (concealable, concussive, fatal-d10, magical, reload-1) +26, range increment 60 feet, Damage 2d6+10 piercing
Abilities
Ageless — The crimson acolyte doesn't age and doesn't need food or drink to survive.
Evasion — When the acolyte rolls a success on a Reflex save, they get a critical success instead.
Guarded Movement — The acolyte gains a +4 circumstance bonus to AC against reactions triggered by their movement.
Flurry of Blows (flourish) — Frequency once per turn
Effect The acolyte makes two unarmed Strikes, or one unarmed Strike and a dueling pistol Strike. If both hit the same creature, combine their damages for the purposes of resistances and weaknesses.
The acolyte's multiple attack penalty applies normally to these Strikes.
Effect The acolyte makes two unarmed Strikes, or one unarmed Strike and a dueling pistol Strike. If both hit the same creature, combine their damages for the purposes of resistances and weaknesses.
The acolyte's multiple attack penalty applies normally to these Strikes.
Sneak Attack — The acolyte deals an extra 2d6 precision damage to Off-Guard creatures.
Thousand Ants Stance (stance) — The acolyte takes the stance of thousand ants, a style mimicking the distracting strikes of a swarm of tiny, vicious creatures. The acolyte can make thousand wounds unarmed attacks.
These deal 1d12 piercing damage; are in the brawling group; and have the backstabber, forceful, and unarmed traits. While in this stance, if the acolyte successfully Trips a target, the target is Off-Guard until the start of the target's next turn.
These deal 1d12 piercing damage; are in the brawling group; and have the backstabber, forceful, and unarmed traits. While in this stance, if the acolyte successfully Trips a target, the target is Off-Guard until the start of the target's next turn.
WORKS WELL WITH
SnareLANDSnare applies off-guard through trips and grabs, enabling sneak attack without the flanker needing to set up its own flat-footed condition.
AnvilLANDAnvil occupies enemy attention and limits movement so the flanker can circle freely and pick optimal engagement angles.
WeaverLANDWeaver buffs to attack rolls stack with the flanker's off-guard targeting, pushing crit rates higher on flurry sequences.
PUNISHES
✖ reactive strike reliance✖ low Perception
Works well with · Punishes · Pairing advice
Unlock with Tactics
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