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Crossroads Guardian

Creature 7 (rare) — fey

Pre-Remaster content. May include legacy alignment.

When a village is threatened by a horde of bandits but there's no one to help, when a monastery's divine relic must be guarded but the last monk is on their deathbed, when the world can be saved only through the use of an artifact no one alive remembers, nature responds by creating a crossroads guardian, a naturally occurring entity of primal magic. Every crossroads guardian exists to satisfy a particular need-usually a quest that must be carried out, helpless individuals who must be saved from

Source: pathfinder-bestiary-3 (Pre-Remaster)

Perception +19
Skills arcana +16, diplomacy +20, medicine +17, nature +19, occultism +16, performance +16, religion +17, society +16, survival +19
Str
+5
Dex
+4
Con
+3
Int
+5
Wis
+6
Cha
+7
AC 25 Fort +14 Ref +13 Will +19
HP 115
Speed 25 feet, swim 25 feet

Offense

Melee Greatsword +18, Damage 1d12+11 slashing plus 1d6 mental

Abilities

Bound — A crossroads guardian is bound to the site of its creation, but it can leave so long as it remains within 100 feet of the object it is guarding or individuals under a Geas to fulfill the guardian's need. If it strays farther than 100 feet, it vanishes and reappears within 1 day at the site of its creation.
Recognize Hero — A crossroads guardian knows the name, lineage, and significant history of everyone who speaks to it. If that individual has two or more identities, the crossroads guardian knows all those identities and which one is most true.
Constant Spells — Constant Spells
Primal Purpose — A crossroads guardian can't be permanently destroyed while its need remains unfulfilled. If killed, it reforms within 1 day near the object it guards, near someone under a Geas to fulfill its need, or at the site of its original appearance. Once the guardian's need is fulfilled, the crossroads guardian dissipates naturally within a week unless it finds a new quest.
Rituals — DC 25; geas (doesn't require secondary casters and can target a willing creature of any level)

Spells

Plane Shift (rank 7)
Tongues (Constant) (rank 5)
Solid Fog (rank 4)
Geas (Doesn't Require Secondary Casters And Can Target a Willing Creature of Any Level) (rank 3)
Obscuring Mist (At Will) (rank 2)

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