Crucidaemon
Creature 15 — daemon, fiend, unholy
Pre-Remaster content. May include legacy alignment.
Of all the ways to die, crucidaemons represent perhaps one of the least desirable: death by torture. The fiend's shapely body, which appears to be sculpted from iron or mithril, belies a sinister wrath and love of inflicting pain. Crucidaemons particularly enjoy inflicting pain with their curved, serrated daggers, which are attached to their bodies via a chain that pierces each wrist. A crucidaemon's existence is dedicated to subjecting its prey to an eternity of pain and terror. Unlike other d
Source: age-of-ashes-bestiary (Pre-Remaster)
Perception +26
Skills acrobatics +30, arcana +26, crafting +30, deception +26, intimidation +28, stealth +30, thievery +26
Str
+4
Dex
+7
Con
+7
Int
+3
Wis
+7
Cha
+5
AC 38
Fort +26
Ref +30
Will +26
HP 225
Immunities death-effects
Resistances physical (except adamantine) 10
Weaknesses holy 10
Speed 50 feet
Offense
Melee Chained Dagger +30, Damage 4d4+14 piercing plus 2d6 bleed
Abilities
Constant Spells — Constant Spells
+1 Status to All Saves vs. Magic —
Trap Dodger — Crucidaemons are all but impossible to fool with traps. Whenever a crucidaemon rolls a saving throw against a trap hazard, its degree of success is one better than it rolled.
Daemonic Trap Making (divine) — When the crucidaemon casts its innate Rune Trap spell, it can store any arcane or divine spell of an appropriate level in the glyph, even if it can't otherwise cast the spell.
Flurry of Daggers — The crucidaemon makes two chained dagger Strikes against a single target. These attacks count toward the crucidaemon's multiple attack penalty and its multiple attack penalty doesn't increase until after both attacks.
Manifest Dagger — The crucidaemon summons a new chained dagger to replace a destroyed one. A crucidaemon's daggers can't be disarmed, and they become non-magical when severed from the daemon or upon the daemon's death.
Spells
Air Walk (Constant) (rank 4)
Glyph of Warding (rank 3)
Paralyze (rank 3)
Death Knell (rank 2)
Invisibility (At Will) (rank 2)
Detect Alignment (Constant) (Good Only) (rank 1)
Fear (rank 1)
Phantom Pain (At Will) (rank 1)
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