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Crystal Strider

Creature 10 — earth, elemental

Each long, thin leg of a crystal strider is a single enormous crystal, typically quartz or selenite. The strider uses this panoply of legs and a fluctuating physical structure to rapidly move about crystalline caverns, unimpeded by terrain. The vast ranks of earth elementals have been slow to respond to the return of the elemental lords and the Planes of Metal and Wood. These events have not broken the mountains, nor have they blown away the sands. Earthy Emotions Earth elementals talk even l

Source: rage-of-elements-bestiary

Perception +20
Skills acrobatics +19, athletics +23, nature +20
Str
+7
Dex
+3
Con
+5
Int
+0
Wis
+4
Cha
+1
AC 29 Fort +21 Ref +19 Will +20
HP 230
Immunities bleed, paralyzed, poison, sleep
Weaknesses sonic 10
Speed 45 feet, climb 45 feet

Offense

Melee Leg +21, Damage 2d10+13 bludgeoning
Ranged Crystal Dart +21, Damage 2d10+13 piercing

Abilities

Tremorsense (Imprecise) 60 feet — Tremorsense
Crystal Refraction
Precise Steps — The crystal strider's many narrow legs allow it to ignore difficult terrain.
Release Light (attack, light, primal) — The strider emits the light that continually refracts within them to cast Chromatic Ray as an innate primal spell heightened to 5th rank, with a +21 spell attack roll. The crystal strider can't Release Light again for 1d4 rounds.
Trample — Large or smaller, leg, DC 29 Reflex Trample

Spells

Chromatic Ray (Release Light) (rank 4)

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