Crystal Strider
Creature 10 — earth, elemental
Each long, thin leg of a crystal strider is a single enormous crystal, typically quartz or selenite. The strider uses this panoply of legs and a fluctuating physical structure to rapidly move about crystalline caverns, unimpeded by terrain. The vast ranks of earth elementals have been slow to respond to the return of the elemental lords and the Planes of Metal and Wood. These events have not broken the mountains, nor have they blown away the sands. Earthy Emotions Earth elementals talk even l
Source: rage-of-elements-bestiary
Perception +20
Skills acrobatics +19, athletics +23, nature +20
Str
+7
Dex
+3
Con
+5
Int
+0
Wis
+4
Cha
+1
AC 29
Fort +21
Ref +19
Will +20
HP 230
Immunities bleed, paralyzed, poison, sleep
Weaknesses sonic 10
Speed 45 feet, climb 45 feet
Offense
Melee Leg +21, Damage 2d10+13 bludgeoning
Ranged Crystal Dart +21, Damage 2d10+13 piercing
Abilities
Tremorsense (Imprecise) 60 feet — Tremorsense
Crystal Refraction —
Precise Steps — The crystal strider's many narrow legs allow it to ignore difficult terrain.
Release Light (attack, light, primal) — The strider emits the light that continually refracts within them to cast Chromatic Ray as an innate primal spell heightened to 5th rank, with a +21 spell attack roll. The crystal strider can't Release Light again for 1d4 rounds.
Trample — Large or smaller, leg, DC 29 Reflex
Trample
Spells
Chromatic Ray (Release Light) (rank 4)
Run Crystal Strider in the encounter builder — free, no install.
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