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Cuckoo Hag

Creature 9 — hag, humanoid

Cuckoo hags seek out youths who are unhappy with their lives, disguising themselves as a trusted figure such as a friend or family member. These hags then weave magical, idealized worlds out of illusions and dream stuff to trap their victims. Once they convince a mortal to stay in their magical world forever, the cuckoo hag drains their prey of life force and imprisons their soul. A cuckoo hag's true form is a creature with the cracked pale skin of a broken porcelain doll and an almost impossib

Source: pathfinder-monster-core

Perception +18
Skills arcana +18, crafting +18, deception +21, diplomacy +19, intimidation +19, occultism +19, religion +18, society +18
Str
+5
Dex
+4
Con
+3
Int
+4
Wis
+3
Cha
+6
AC 28 Fort +16 Ref +19 Will +18
HP 170
Immunities sleep
Resistances mental 10
Weaknesses cold-iron 10
Speed 25 feet

Offense

Melee Claw +20, Damage 2d8+8 slashing plus 1d6 spirit

Abilities

Coven (mental, occult) — A cuckoo hag adds Dominate, Nightmare, Outcast's Curse, and Scrying to their coven's spells. Coven
+1 Status to All Saves vs. Magic
Sound Imitation — A cuckoo hag who succeeds at a Deception check to can mimic the sound of any feminine voice they have heard (in cases where this may be unclear, the GM is the final arbiter) and have a +4 circumstance bonus to this check.
Change Shape (concentrate, occult, polymorph) — The cuckoo hag can take on the appearance of any Medium female humanoid. This doesn't change their Speed or their attack and damage bonuses with their Strikes but might change the damage type their Strikes deal (typically to bludgeoning). Change Shape
Cuckoo's Lair — A cuckoo hag is intrinsically connected to a pocket dimension that serves as their home domain. The lair is an extradimensional space that is 40 feet wide, 40 feet deep, and 30 feet tall. It contains whatever mundane food, buildings, landscapes, and objects that the cuckoo hag desires, though anything removed from the cuckoo's lair dissolves into nothingness instantly. In order to enter or leave the plane, the cuckoo hag must create a door in the physical world as a single action, which has the concentrate and manipulate traits. The door is Invisible by default, though the cuckoo hag can choose a target creature that can perceive the door normally. The cuckoo hag can Dismiss this door from reality, but only if they (and no other creature) are inside of their lair and alone.
Soul Covenant (occult) — They typically place the soul into a construct, typically a soulbound doll if they want a companion or a more powerful construct if they want a guardian.

Spells

Seize Soul (At Will, See Soul Covenant) (rank 9)
Control Weather (rank 8)
Cursed Metamorphosis (rank 6)
Dominate (rank 6)
Scrying (rank 6)
Dreaming Potential (rank 5)
Illusory Scene (rank 5)
Illusory Scene (rank 5)
Scouting Eye (rank 5)
Subconscious Suggestion (rank 5)
Clairvoyance (rank 4)
Clairvoyance (rank 4)
Fly (rank 4)
Mirage (rank 4)
Nightmare (rank 4)
Nightmare (rank 4)
Outcast's Curse (rank 4)
Talking Corpse (rank 4)
Clairaudience (rank 3)
Clairaudience (rank 3)
Dream Message (rank 3)
Dream Message (At Will) (rank 3)
Acid Grip (rank 2)
Animate Object (rank 2)
Augury (rank 2)
Invisibility (At Will) (rank 2)
Charm (rank 1)
Daze (rank 1)
Detect Magic (rank 1)
Illusory Disguise (rank 1)
Illusory Object (rank 1)
Message (rank 1)
Prestidigitation (rank 1)
Read Aura (rank 1)
Sleep (At Will) (rank 1)

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