Culdewen
Creature 7 (uncommon) — amphibious, fey
Pre-Remaster content. May include legacy alignment.
Perpetually cursed to hunger and failure, a culdewen plies waterways in search of appealing fish to catch-the bigger the better. Of course, this diminutive, emaciated fey calls every living creature a "fish." Only other fey are exempt, and they tend to consider culdewens lost causes. A culdewen can never find satisfaction. Each time they catch a fish, a magical curse forces them to hunt for an appealing spot to dine-an island, cove, or abandoned dock or shack where they can eat in peace. By the
Source: pathfinder-bestiary-2 (Pre-Remaster)
Perception +15
Skills athletics +16, deception +16, intimidation +14, nature +12, stealth +15, survival +16
Str
+4
Dex
+5
Con
+1
Int
-1
Wis
+2
Cha
+4
AC 25
Fort +14
Ref +18
Will +13
HP 105
Weaknesses cold-iron 5
Speed 40 feet, swim 40 feet
Offense
Melee Fish Hook +17, Damage 2d10+7 piercing
Melee Oar +17, Damage 2d6+7 bludgeoning
Ranged Fish Hook +18, Damage 2d10+7 piercing
Abilities
Culdewen's Curse (curse, primal) — A culdewen that captures a creature is compelled to immediately retreat to a secluded place to eat, typically journeying by boat. The travel to the secluded place always takes at least 1 day. Their captive is cursed to vanish on the journey-typically being lost in the water or consumed by aquatic creatures-and can be recovered only by a Wish spell or similarly powerful magic.
-2 Status Bonus on Saves vs. Curses —
Hooked — A creature struck by the culdewen's fish hook is skewered, taking 1d4 bleed as long as the hook remains stuck in it. The fish hook can be removed if a creature Escapes (DC 25 Athletics), pulling it free.
Land the Fish — While hoisting a creature, the culdewen gains a +20-foot status bonus to their Speeds and is compelled to escape with it (see culdewen's curse above).
Reel In (manipulate) — The culdewen pulls the rope attached to their hook. If they have no creature hooked, the fish hook returns to the culdewen's hand. If a creature is hooked, the culdewen attempts an Athletics check against the creature's Fortitude DC, pulling it up to 30 feet closer on a success (60 feet on a critical success).
Swear (auditory, curse, primal) — The culdewen unleashes a string of invectives. Each creature that hears them must attempt a DC 25 Will save, with the effects of Mariner's Curse and is then temporarily immune for 24 hours. Even on a failed save, the curse ends automatically after 1 day.
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