Cullitox
Creature 3 — earth, elemental
Cullitoxes dwell within deep caverns of the Plane of Earth, laden with crystals that glow under their own internal energy. A cullitox's hunger for gems will lead it to travel almost anywhere, even through planar tears. Occasionally, they even establish colonies on planes other than their own, should their newfound territory prove filled with crystals. A cullitox's scorpion-like body glitters with crystal. As light refracts between the facets, they concentrate and absorb it, energizing the culli
Source: rage-of-elements-bestiary
Perception +9
Skills athletics +9, stealth +9
Str
+2
Dex
+2
Con
+1
Int
-2
Wis
+2
Cha
+1
AC 18
Fort +8
Ref +9
Will +9
HP 45
Immunities bleed, paralyzed, poison, sleep
Speed 25 feet, burrow 25 feet
Offense
Melee Crystal Stinger +10, Damage 1d6+5 piercing
Ranged Tail Spike +10, Damage 1d6+5 piercing
Abilities
Crystal Scent — A cullitox can sense crystals or gems within 60 feet as if using the scent ability.
Rock Stride (teleportation) — The cullitox phases into adjacent rock that is large enough to accommodate it. Then, the cullitox senses similar or larger rocks within 60 feet and emerges from one. The cullitox can't use this ability again for 1 minute.
Sink into Stone — The spikes fired from a cullitox's tail phase into stone, pinning enemies in place. Enemies standing on or adjacent to a stone surface who are struck by a critical hit on a tail spike Strike are Immobilized. The DC to is 17.
Spells
Detect Magic (rank 1)
Figment (Chiming, Clinking, or Rattling Sounds Only) (rank 1)
Light (rank 1)
Telekinetic Hand (rank 1)
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