Cultist Troop
Creature 5 — fey, troop
Pre-Remaster content. May include legacy alignment.
Source: sky-kings-tomb-bestiary (Pre-Remaster)
Perception +15
Skills athletics +14
Str
+5
Dex
+1
Con
+4
Int
+1
Wis
+0
Cha
+3
AC 21
Fort +15
Ref +12
Will +11
HP 90
Weaknesses area-damage 5, cold-iron 5, splash-damage 2
Speed 25 feet
Abilities
Form Up — Form Up
Troop Defenses — Troop Defenses
Troop Movement — Whenever a troop Strides, it first Forms Up as a free action to condense into a 20-foot-by–20-foot area (minus any missing squares), then moves up to its Speed. See Bestiary 3 for further details.
Wild Swing — 1 to 3
Frequency once per round
Effect The cultists chaotically swing their weapons—from pixies' tiny rapiers to redcaps' scythes—at each enemy adjacent to the troop (DC 22 Reflex save), dealing a small amount of damage to the troop at the same time. The damage depends on the number of actions.
1 1d12+1 slashing damage to enemies and 1d4 slashing damage to the troop
2 2d12+1 slashing damage and 1d4+2 slashing damage to the troop
3 2d12+5 slashing damage and 2d4 slashing damage to the troop
Run Cultist Troop in the encounter builder — free, no install.
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