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Cyclops

Creature 5 (uncommon) — giant, humanoid

The kingdoms of the cyclopes date to an age before the rise of humanity, when dragons and giants and serpentfolk ruled the world. The cyclopes built enormous stone cities and prayed to ancient gods of brutality and wrath, but their power to foresee the future failed them and their civilization collapsed. Today, most cyclopes have virtually no knowledge of the former glory of their kind, even though it is not uncommon for them to dwell among the ruins of their greatness. Cyclops cities include mo

Source: pathfinder-monster-core

Perception +12
Skills athletics +14, intimidation +10, survival +12
Str
+5
Dex
-1
Con
+2
Int
+0
Wis
+3
Cha
-1
AC 21 Fort +13 Ref +8 Will +12
HP 80
Speed 30 feet

Offense

Melee Greataxe +14, Damage 1d12+9 slashing
Ranged Heavy Crossbow +8, Damage 1d10+4 piercing

Abilities

Ferocity — Ferocity
Flash of Insight (fortune, occult) — Frequency once per day. Trigger The cyclops is about to roll a d20. Effect The cyclops peers into an occluded spectrum of possible futures. It gets a success (but not a critical success) on the roll instead of rolling.
Swipe — Frequency once per round Effect The cyclops makes a melee Strike and compares the attack roll result to the AC of up to two foes, each of whom must be within their melee reach and adjacent to each other. Roll damage only once and apply it to each creature hit. A Swipe counts as two attacks for the cyclops's multiple attack penalty.

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