Cyclops Zombie
Creature 7 — mindless, undead, unholy, zombie
Pre-Remaster content. May include legacy alignment.
These towering horrors are animated from the corpses of monstrosities. A zombie's only desire is to consume the living. Unthinking and ever-shambling harbingers of death, zombies stop only when they're destroyed.
Source: kingmaker-bestiary (Pre-Remaster)
Perception +8
Skills athletics +18
Str
+7
Dex
-1
Con
+4
Int
-5
Wis
+0
Cha
-2
AC 21
Fort +16
Ref +9
Will +12
HP 160
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Resistances all-damage (except vitality, critical-hits) 7
Weaknesses critical-hits 14, vitality 10
Speed 25 feet
Offense
Melee Fist +17, Damage 2d10+9 bludgeoning
Abilities
Slow — A cyclops zombie is permanently Slowed 1 and can't use reactions.
Void Healing — Negative Healing
Corpse Throwing — A zombie hulk can throw corpses at foes. While any Medium dead body will do, they sometimes throw Zombie Shamblers, who take just as much damage from being thrown as the target they hit. A thrown shambler lands Prone, but if it's not destroyed, it can rise and use other actions normally.
Wide Swing — The zombie hulk makes a hunk of meat Strike and compares the attack roll result to the AC of up to two foes, each of whom must be within the Strike's reach. This attack counts as two attacks for the zombie hulk's multiple attack penalty.
Run Cyclops Zombie in the encounter builder — free, no install.
Open in PathfinderGM →