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Cythnigot

Creature 1 (uncommon) — fiend, qlippoth, unholy

The cythnigot is a foul fungal parasite that grows and thrives in the corpses of small creatures. It wears these bodies like a suit, but also adjusts and tailors the fleshy covering to fit its needs, and the body ends up looking as alien as anything else spawned from the Chthonian depths. The cythnigot's most identifying feature is the long stalk of fungal material that extends from creature's body, ending in a surprisingly strong set of fanged jaws. Long before the creatures known as demons ca

Source: pathfinder-monster-core

Perception +5
Skills acrobatics +6, occultism +7, stealth +6
Str
+1
Dex
+3
Con
+4
Int
+2
Wis
+2
Cha
+1
AC 16 Fort +9 Ref +6 Will +5
HP 14
Immunities controlled, fear-effects
Resistances mental 3, physical (except cold-iron) 3
Speed 30 feet, fly 40 feet

Offense

Melee Bite +8, Damage 1d10+1 piercing

Abilities

Telepathy (Touch Only) (aura, magical, mental) — Telepathy
Sickening Display (concentrate, emotion, fear, mental, occult, visual) — The cythnigot presents its awful appearance fully, and creatures in a 10-foot emanation must attempt a DC 17 Will save. Once a creature attempts this save, it's temporarily immune to further Sickening Displays for 1 minute. **Critical Success** The creature is unaffected. **Success** The creature is Off-Guard until its next turn. **Failure** The creature is Sickened 1 and is off-guard for as long as it's sickened. **Critical Failure** As failure but Sickened 2.
Tangle Spores (disease) — A creature bitten by a cythnigot becomes afflicted by fast-growing spores that swiftly grow into twitching spikes and hideous pallid growths of hairlike fibers. These growths erupt from the bite wound and writhe and wrap around the creature's limbs. Plant creatures take a –2 circumstance penalty to save against tangle spores Saving Throw DC 17 Fortitude; Maximum Duration 6 rounds Stage 1 Clumsy 1 (1 round) Stage 2 clumsy 1 and Off-Guard (1 round) Stage 3 Clumsy 2, off-guard, and if you attempt a manipulate action, you must succeed at a DC 5 Flat or it's lost; roll the check after spending the action, but before any effects are applied (1 round).

Spells

Read Omens (rank 4)
Paranoia (rank 2)
Daze (rank 1)
Detect Magic (rank 1)
Phantom Pain (rank 1)

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