Daelum
Creature 4 (rare) — construct
Pre-Remaster content. May include legacy alignment.
During the height of the legendary war between Nex and Geb, Nex's agents grew increasingly creative in their "recruiting" methods for their armies. One such effort involved the construction of mechanical soldiers powered by arcane engines but directed by transplanted minds. While the process generally involved willing donors who were eager to give up dying bodies to "live on" in constructed frames, rumors persist that Nex harvested the minds of prisoners of war and criminals for these creations.
Source: outlaws-of-alkenstar-bestiary (Pre-Remaster)
Perception +11
Skills athletics +11, survival +11
Str
+5
Dex
+3
Con
+5
Int
+2
Wis
+3
Cha
+0
AC 21
Fort +13
Ref +11
Will +9
HP 76
Immunities mental
Speed 25 feet
Offense
Melee Hoof +13, Damage 2d6+7 bludgeoning
Abilities
Attack of Opportunity — Attack Of Opportunity
Belly Hatch — The daelum can Interact to stow or remove an item from their belly hatch, which can hold up to 10 Bulk.
Gallop —
Shift Form — The daelum transforms into a quadruped. While in this form, their Speed increases by 10 feet and they don't count the contents of their belly hatch against the total amount they can carry. The daelum can make hoof Strikes in quadruped form, but not pick or claw Strikes. Using this ability again returns the daelum to their bipedal form.
Smog Cloud (arcane, poison) — The daelum unleashes a cloud of smog in a 10-foot emanation. The cloud persists for 3 rounds, but doesn't move with the daelum. All creatures within the cloud are Concealed. A creature that begins its turn in the smog cloud must attempt a DC 18 Fortitude save (creatures that must breathe and don't hold their breath take a -2 circumstance penalty on their save).
**Critical Success** No effect and temporarily immune for 1 hour.
**Success** The creature is Sickened 1.
**Failure** The creature is Sickened 2.
**Critical Failure** The creature is sickened 2 and Slowed 1.
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