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Daemonic Infector

Creature 22 (unique) — daemon, human, humanoid, unholy

Pre-Remaster content. May include legacy alignment.

Source: agents-of-edgewatch-bestiary (Pre-Remaster)

Perception +40
Skills acrobatics +39, crafting +39, deception +40, diplomacy +40, intimidation +40, religion +42, society +36, stealth +37, thievery +35
Str
+6
Dex
+9
Con
+10
Int
+7
Wis
+10
Cha
+8
AC 45 Fort +40 Ref +39 Will +40
HP 475
Immunities death-effects, disease, poison
Weaknesses fire 20, holy 20
Speed 25 feet, fly 25 feet

Offense

Melee Claw +36, Damage 4d8+14 slashing plus 1d6 spirit

Abilities

Greater Darkvision — Greater Darkvision
Constant Spells — Constant Spells
Combustible — The first time each round that the Daemonic Infector takes fire damage, his fumes combust, dealing 30 fire damage to all other creatures within the area of his toxic fumes aura.
Toxic Fumes (aura, inhaled, poison) — 10 feet. A creature that enters or begins its turn within the aura must attempt a DC 44 Fortitude save. On a failed save, the creature is Sickened 1, and on a critical failure, it's also Clumsy 1 for 1 minute. In addition, creatures within the aura attempting a flat check to remove Persistent Poison Damage must roll twice and take the lower result.
Breathe Death (divine, poison) — The Daemonic Infector exhales a 30-foot line of concentrated fumes. Each creature in the area takes 12d10 poison damage (DC 44 Fortitude save; on a critical failure the creature is also Drained 1). The Infector can't Breathe Death again for 1d4 rounds.
Infector (concentrate, divine) — The Daemonic targets a creature within 30 feet that's currently subject to a poison affliction. The poison affliction progresses to the next stage.
Steady Spellcasting — If a reaction would disrupt the Daemonic Infector's spellcasting action, he attempts a DC 15 Flat check. On a success, the action isn't disrupted.

Spells

Miracle (rank 10)
Telepathic Demand (rank 9)
Spiritual Epidemic (rank 8)
Divine Decree (rank 7)
Energy Aegis (rank 7)
Regenerate (rank 7)
Blade Barrier (rank 6)
Spirit Blast (rank 6)
True Seeing (rank 6)
True Seeing (Constant) (rank 6)
Abyssal Plague (rank 5)
Sending (rank 5)
Air Walk (rank 4)
Discern Lies (rank 4)
Divine Wrath (rank 4)
Eradicate Undeath (rank 4)
Fly (Constant) (rank 4)
Crisis of Faith (rank 3)
Heroism (rank 3)
Locate (rank 3)
Neutralize Poison (rank 3)
Darkness (rank 2)
Silence (rank 2)
Spiritual Weapon (rank 2)
Command (rank 1)
Daze (rank 1)
Death's Call (rank 1)
Detect Magic (rank 1)
Guidance (rank 1)
Harm (rank 1)
Heal (rank 1)
Message (rank 1)
Purify Food and Drink (rank 1)
Sanctuary (rank 1)
Shield (rank 1)

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