Daemonic Skinner
Creature 20 (unique) — daemon, fiend, human, humanoid, unholy
Pre-Remaster content. May include legacy alignment.
Source: agents-of-edgewatch-bestiary (Pre-Remaster)
Perception +36
Skills acrobatics +34, athletics +40, intimidation +34, religion +34, stealth +34, thievery +32
Str
+10
Dex
+6
Con
+9
Int
+3
Wis
+6
Cha
+6
AC 43
Fort +39
Ref +34
Will +32
HP 450
Immunities bleed, void, poison, disease
Resistances precision 15
Weaknesses holy 20
Speed 30 feet
Offense
Melee Cleaver +38, Damage 4d8+20 slashing plus 2d6 spirit plus 1d6 bleed
Melee Blood Chain +36, Damage 4d8+20 piercing plus 2d6 spirit
Abilities
Greater Darkvision — Greater Darkvision
Constant Spells — Constant Spells
Attack of Opportunity — Attack Of Opportunity
Bloody Chain Aura (aura, divine) — 20 feet. Chains of blood bind a bleeding creature to the Daemonic Skinner.
Creatures in range that are taking Persistent Bleed Damage can't move out of the aura.
The Skinner can have only one aura active at a time.
She can switch her active aura as an Interact action.
Spell Choke — The target must succeed at a DC 47 Fortitude save or become Sickened 2.
Transfusion Aura (aura, divine, healing) — 30 feet. Any time a creature in the aura takes Persistent Bleed Damage, the Daemonic Skinner regains the same number of Hit Points as the damage dealt.
The Skinner can have only one aura active at a time.
She can switch her active aura as an Interact action.
Bloody Sneak Attack — Any creature taking Persistent Bleed Damage is Off-Guard against the Daemonic Skinner's attacks. When attacking an off-guard creature, the Skinner deals an additional 2d6 precision damage.
Hook and Flay —
Grab — Grab
Spells
True Seeing (Constant) (rank 6)
Vampiric Exsanguination (rank 6)
Weapon Storm (rank 6)
Dimension Door (rank 5)
Dimension Door (At Will) (rank 4)
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