Dahak's Shell
Hazard 12 (unique) — magical, trap
Pre-Remaster content. May include legacy alignment.
A ring of eight dragon pillar replicas mark the border of a dome of magical prismatic energy that entirely contains the Fortress of Sorrow.
Source: age-of-ashes-bestiary (Pre-Remaster)
Perception +0
Skills stealth +0
Str
+0
Dex
+0
Con
+0
Int
+0
Wis
+0
Cha
+0
AC 0
Fort +0
Ref +0
Will +0
HP 0
Offense
Ranged Eye Beam +20, Damage 1d4 bludgeoning
Abilities
Prismatic Beam (divine, light) — Red
Orange
Yellow
Green
Blue
Indigo
Violet
Black
Shell Defense (divine, light) — When a creature physically passes through the shell, the creature is affected simultaneously by all colors of energy currently active in the shell; apply these effects in the following order: red, orange, yellow, green, blue, indigo, violet, black. These effects are the same as that of the eye beams. Each effect requires its own save.
Black Eye Beam (divine, incapacitation, light) — DC 32 Fortitude save.
**Critical Success** The target is unaffected.
**Success** The target is Blinded for 1 round.
**Failure** The target is blinded for 1 hour.
**Critical Failure** The target is blinded for 24 hours.
Blue Eye Beam (divine, incapacitation, light) — DC 32 Fortitude save.
**Critical Success** The target is unaffected.
**Success** The target is Petrified for 1 round.
**Failure** The target is petrified for 1 hour.
**Critical Failure** The target is petrified permanently.
Green Eye Beam (divine, light, poison) — 6d6 poison damage (DC 32 Reflex save).
Indigo Eye Beam (incapacitation, light) — DC 32 Will save.
**Critical Success** The target is unaffected.
**Success** The target is Slowed 1 for 1 round.
**Failure** The target is Confused for 1 round.
**Critical Failure** The target is controlled by the dragon pillar and remains within 60 feet of it at all times, defending the dragon pillar from all non-Cinderclaws. While a target is controlled, it is treated as a Cinderclaw ally by the dragon pillar. The dragon pillar can control up to 3 targets at a time; any targets in excess who critically fail this saving throw are instead confused for 1d4+1 rounds. A controlled creature can attempt a new Will save once every 24 hours to escape control, but doing so automatically causes the dragon pillar to attack it with a new eye beam to attempt to re-establish control. The control ends if the pillar is destroyed.
Yellow Eye Beam (divine, electricity, light) — 6d6 electricity damage (DC 32 Reflex save).
Orange Eye Beam (acid, divine, light) — 6d6 acid damage (DC 32 Reflex save).
Red Eye Beam (divine, fire, light) — 6d6 fire damage (DC 32 Reflex save).
Violet Eye Beam (divine, incapacitation, light) — DC 32 Will save.
**Critical Success** The target is unaffected.
**Success** The target is Stunned 1.
**Failure** The target is Stunned 3.
**Critical Failure** The target is Stunned 7.
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