Damibwa
Creature 4 — animal
Pre-Remaster content. May include legacy alignment.
Damibwas are domesticated hounds capable of detecting prey or predators via echolocation thanks to their exceptionally large ears and keen hearing. Adept swimmers, damibwas have sleek bodies, short limbs, webbed feet, and long muscular tails that enable them to maneuver underwater with grace and speed. Trained as specialized hunting hounds, damibwas primarily catch fish, although they're also adept at diving for lobsters, crabs, and clams. While hunting, damibwas wait near the water's edge, typ
Source: strength-of-thousands-bestiary (Pre-Remaster)
Perception +12
Skills acrobatics +10, athletics +12, stealth +10, survival +10
Str
+4
Dex
+4
Con
+3
Int
-4
Wis
+2
Cha
+0
AC 21
Fort +11
Ref +14
Will +8
HP 62
Speed 30 feet, swim 30 feet
Offense
Melee Jaws +14, Damage 2d8+4 piercing
Abilities
Deep Breath — A damibwa can hold its breath for 5 minutes.
Echolocation 60 feet — A damibwa's hearing is a precise sense at the listed range.
Fetch (attack, move) — **Critical Success** The damibwa moves up to its swim Speed, dragging the Grabbed creature along with it.
**Success** The damibwa moves up to half its swim Speed, dragging the grabbed creature along with it.
**Failure** The damibwa doesn't move and the creature isn't dragged.
**Critical Failure** The damibwa no longer has the creature grabbed.
Predatory Dive (move) —
Grab — Grab
Run Damibwa in the encounter builder — free, no install.
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