Danava Titan
Creature 23 (rare) — humanoid, titan, water
CrasherSnareLANDAERIALAQUATIChumanoidtitanwatercold
Danava titans once regulated the foundational forces that shaped reality. Rebuked by the gods for being harsh and inflexible overseers, these spurned titans joined their siblings in the failed war against their creators. Defeated, the danavas were cast into the paralyzing depths of the cosmos's seas. The few danava titans who have escaped now wield the cold, darkness, and crushing pressure of their prisons in pursuit of their ancient visions of reality. Danavas split mountains, wake primordial b
Source: pathfinder-monster-core-2
Perception +41; darkvision, truesight 60 feet, wavesense (imprecise) 100 feet
Languages chthonian, common, empyrean, thalassic; Telepathy 100 feet
Skills acrobatics +39, arcana +43, athletics +46, crafting +43, nature +41, occultism +43, religion +41, society +43
Str
+11
Dex
+8
Con
+10
Int
+10
Wis
+8
Cha
+6
Items Greatclub
AC 49
Fort +41
Ref +37
Will +37
+4 status to all saves vs. mental or divine
HP 470
Immunities death-effects, disease
Speed 50 feet, fly 50 feet, swim 40 feet (water walk)
Offense
Melee Greatclub (backswing, magical, reach-40, shove) +43, Damage 2d12 cold plus 4d10+20 bludgeoning
Melee Foot (agile, reach-30) +40, Damage 2d12 cold plus 4d8+20 bludgeoning
Ranged Benthic Wave (brutal, magical, water) +40, range 200 feet, Damage 2d12 cold plus 4d6+20 bludgeoning
Abilities
Telepathy 100 feet (aura, magical, mental) — A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
+4 Status to All Saves vs. Mental or Divine —
Hadalic Presence (divine, illusion, mental, water) — Creatures that fail their Will save against the titan's impossible stature aura also experience the crushing depths and darkness of the ocean floor. Such creatures see as if in an area of Darkness (10th rank), and the titan can use their wavesense to detect such creatures as a precise sense, even if neither are in water. On a critical failure, the creature is also Immobilized.
Impossible Stature (aura, divine, illusion, mental) — 100 feet. Titans warp perception and distance around them to seem even larger and more imposing. A creature that enters or begins its turn within the emanation must succeed at a DC 46 Will save or its movement toward the titan is movement over difficult terrain (greater difficult terrain on a critical failure) for 1 round.
Relentless — The titan is as ever-moving as ocean waves. They're permanently Quickened, and the extra action can be used only to Stride, Strike, or Sustain a Spell, or as one of the actions necessary to cast Dispel Magic.
Roiling Rebuke —
Trample — Huge or smaller, foot, DC 46 Reflex
The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).
The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).
Wide Cleave — The titan makes a melee weapon Strike against each foe within their reach. This counts as three attacks for the titan's multiple attack penalty, but the penalty doesn't increase until all attacks have been made.
Divine Innate Spells DC 46, attack +38
9th Implosion
7th Eclipse Burst (×3)
6th Truesight (Constant)
5th Control Water (At Will) (×99)
4th Hydraulic Torrent (×3)
2nd Dispel Magic (At Will) (×99), Water Walk (Constant)
1st Heal (×3), Hydraulic Push (×3)
WORKS WELL WITH
AnvilLAND / AQUATICA durable frontline body anchors the fight so the titan's quickened extra actions and Wide Cleave land on a group that can't simply disengage.
WeaverLAND / AERIAL / AQUATICA caster that lowers Will saves makes the Impossible Stature and Hadalic Presence auras far more reliable against the whole party.
SniperLAND / AERIALA ranged attacker keeps damage flowing against targets who retreat from the titan's long reach and shove.
PUNISHES
✖ clumping✖ low Will✖ standing still
Avoid pairing with another reach-based melee titan; both compete for the same battlefield space and reach threat.
Works well with · Punishes · Pairing advice
Unlock with Tactics
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