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Nyrissa

Creature 23 (unique) — fey, nymph

Pre-Remaster content. May include legacy alignment.

WeaverSniperLANDAERIALVERTICALfey

Nyrissa has not always been a power in the First World, but when she fell in love with Count Ranalc, one of the realm's Eldest, she challenged her place in the plane's hierarchy. The lovers inspired each other to increasing acts of audacity, and it wasn't long before Nyrissa began to think of herself as the newest of the Eldest and proclaimed this to any who would listen, beginning to build her own nation in the First World. Another of the Eldest, the Lantern King, saw opportunity for mayhem her

Source: kingmaker-bestiary (Pre-Remaster)

Perception +41; darkvision
Languages aklo, common, draconic, elven, fey, gnomish, hallit, jotun, skald; speak with animals; speak with plants
Skills acrobatics +43, arcana +43, athletics +37, deception +44, diplomacy +44, First World Lore +43, intimidation +44, nature +45, religion +41, stealth +36
Str
+4
Dex
+8
Con
+8
Int
+6
Wis
+8
Cha
+11
Items Anklets of Alacrity, Ring of Energy Resistance (Major) (Fire), Ring of Spell Turning
AC 49 Fort +39 Ref +43 Will +41 +1 status to all saves vs. magic
HP 495
Immunities controlled
Weaknesses cold-iron 20
Speed 30 feet, climb 20 feet, fly 30 feet

Offense

Melee Thorny Lash (agile, finesse, magical) +41, Damage 4d10 poison plus 4d6+14 slashing
Ranged Hurled Thorn +41, range increment 60 feet, Damage 2d6+14 piercing plus 2d10 poison

Abilities

Shame — Nyrissa is focused on her goal to conquer the final kingdom she promised the Lantern King, but she still suffers from shame when she attacks anyone who wields Briar or any character who rules a kingdom (particularly, any PC who serves as Ruler). Forgive Foe can be attempted against Nyrissa with a DC 51 Diplomacy check or DC 51 Performance check. If Nyrissa is affected by a critical success from Forgive Foe, she calls for a truce to speak to the PCs.
Wild Empathy — Nyrissa can use Diplomacy to Make An Impression on and make very simple Requests of animals and plant creatures.
Constant Spells — A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
+1 Status to All Saves vs. Magic
Blinding Beauty (aura, emotion, mental, primal, visual) — 30 feet. Creatures that start their turn in the aura must succeed at a DC 43 Will save or be permanently Blinded (plus Stunned 3 on a critical failure).
Evasion — When Nyrissa rolls a success on a Reflex save, she gets a critical success instead.
Protection from Decapitation — The first time Nyrissa is decapitated by any effect (including a vorpal weapon like Briar ), the effect is negated. She takes no damage from the attack and is not decapitated, but she then loses her protection from decapitation for 24 hours.
Change Shape (polymorph, primal) — Nymph queens can transform between their original form, which looks much like a typical nymph of their kind, and any Small or Medium humanoid form, typically choosing a more humanoid-looking version of their natural form.

The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.
Contingency
Focus Beauty (emotion, mental, primal, visual) — Nyrissa focuses her beauty upon a target within her blinding beauty aura. The creature takes 6d12 mental damage (DC 46 Will) and is Blinded until the end of their next turn (12d12 mental damage and permanent blindness on a critical failure). Nyrissa can Focus Beauty on a given creature only once per turn.
Inspiration (emotion, mental, primal) — Nyrissa can inspire an intelligent, willing creature by scratching that creature with a thorn from her body. This reduces that creature's Hit Points by 1 permanently, but grants the creature several abilities: Darkvision, the ability to see Invisible creatures, and an ability boost to an ability of Nyrissa's choice. A bard granted this inspiration gains a +2 status bonus to Performance when determining the effect of compositions. Only one creature at a time can benefit from this inspiration. For the bulk of this Adventure Path, King Irovetti carries this inspiration, but once he is slain or defeated, who Nyrissa grants the bonus to instead (if anyone) is left to the GM to determine.
Quickened CastingFrequency three times per day;

Requirement Nyrissa hasn't used Quickened Casting since the start of her previous turn

Effect If Nyrissa's next action is to cast an arcane spontaneous spell that is 8th level or lower, reduce the number of actions to cast it by 1 (minimum 1 action).
Switch Fables (move, primal, teleportation) — Requirement Nyrissa is located in the twenty-foot diameter central area of one of the four Fables (areas M7a- M7d of the House at the Edge of Time)

Frequency once per minute

Effect Nyrissa Strides a minimum distance of ten feet, after which the reality of the demiplane folds around her in a tangle of vines and flowers. She then teleports from her current Fable to one of the other three of her choice, appearing in a square of her choosing within the central twenty feet of the chosen Fable.
Arcane Spontaneous Spells DC 46, attack +42
10th Wish
9th Disjunction
8th Discern Location, Maze, Uncontrollable Dance
7th Contingency, Plane Shift, Prismatic Spray, Project Image
6th Baleful Polymorph, Chain Lightning, Disintegrate, Dominate, Flesh to Stone, Mislead, Teleport, True Seeing
5th False Vision, Mind Probe, Sending, Tongues
4th Freedom of Movement, Outcast's Curse, Private Sanctum, Shape Stone
3rd Hypnotic Pattern, Meld into Stone, Mind Reading, Shrink Item
2nd Dispel Magic, Glitterdust, Mirror Image, Telekinetic Maneuver, Touch of Idiocy
1st Color Spray, Fear, Ray of Enfeeblement, True Strike
Cantrips (10th) Detect Magic, Electric Arc, Mage Hand, Message, Shield
Primal Innate Spells DC 46, attack +42
9th Nature's Enmity
8th Horrid Wilting
7th Regenerate
5th Tree Stride
4th Speak with Plants (Constant)
3rd Wall of Thorns
2nd Restore Senses (At Will), Speak with Animals (Constant), Tree Shape
1st Charm (×3), Heal (×3)
Arcane Focus Spells DC 46, attack +42; 3 Focus Points
5th Fey Glamour
3rd Fey Disappearance
1st Faerie Dust

WORKS WELL WITH

AnvilLAND / AERIAL / VERTICALThe anvil protects the weaver while the blinding beauty aura forces enemies to save against blindness at close quarters.
FlankerLAND / AERIAL / VERTICALDebilitated and blinded enemies become easy prey for a mobile flanker weaving through disrupted formations.
CrasherLAND / AERIAL / VERTICALForced movement from a crasher pushes additional foes into the blinding aura, multiplying the weaver's area control.

PUNISHES

✖ clumping✖ low Will✖ standing still
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Kingmaker.

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