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Dandasuka

Creature 5 — fiend, rakshasa, unholy

Pre-Remaster content. May include legacy alignment.

Known as "biters" among the more powerful rakshasa castes, dandasukas serve as spies and assassins for rakshasa clans or powerful spellcasters who have found methods to bind one of these fiends to their will. Born to manipulate and murder, these half-sized terrors revel in their work and delight in the sight of blood. They often dress in extravagant clothes dyed with ostentatious colors and wear numerous elaborate accessories, whether in their true form or in disguise as human children, halfling

Source: pathfinder-bestiary (Pre-Remaster)

Perception +12
Skills acrobatics +13, deception +14, stealth +13, thievery +13
Str
+1
Dex
+4
Con
+3
Int
+1
Wis
+1
Cha
+3
AC 23 Fort +12 Ref +13 Will +10
HP 60
Resistances physical (except piercing) 5
Weaknesses holy 5
Speed 25 feet, climb 20 feet

Offense

Melee Fangs +15, Damage 2d6+4 piercing plus 1d6 bleed
Melee Claw +15, Damage 2d4+4 slashing

Abilities

+2 Status to All Saves vs. Magic
+3 Status to All Saves vs. Divine Magic
Change Shape (concentrate, occult, polymorph) — The dandasuka takes on the appearance of any Small humanoid. This doesn't change the dandasuka's Speed or its attack and damage modifiers with its Strikes, but it might change the damage type its Strikes deal (typically to bludgeoning). It typically loses its fangs Strike unless the humanoid form has fangs or a similar unarmed attack. Change Shape
Sneak Attack — The dandasuka deals an extra 1d6 precision damage to Off-Guard creatures.

Spells

Clairvoyance (rank 4)
Clairaudience (rank 3)
Mind Reading (At Will) (rank 3)
Charm (rank 1)
Daze (rank 1)
Detect Magic (rank 1)
Ghost Sound (rank 1)
Mage Hand (rank 1)
Sigil (rank 1)
Ventriloquism (rank 1)

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