Dead Faine
Creature 17 (unique) — human, humanoid
Pre-Remaster content. May include legacy alignment.
Source: blood-lords-bestiary (Pre-Remaster)
Perception +32
Skills deception +36, diplomacy +33, intimidation +33, religion +30, society +30
Str
+0
Dex
+5
Con
+0
Int
+4
Wis
+5
Cha
+6
AC 39
Fort +26
Ref +29
Will +32
HP 315
Speed 25 feet
Offense
Melee Dagger +33, Damage 3d4+8 piercing
Melee Fist +33, Damage 1d4+8 bludgeoning
Ranged Dagger +33, Damage 3d4+8 piercing
Abilities
Give Them the Slip —
Adopt Persona — Dead Faine attempts a Deception check to Impersonate. He doesn't take a penalty to this check due to lacking a disguise kit, to appear as an undead, or to appear as a specific individual.
Feinting Strike — Frequency once per round
Requirements Dead Faine is within melee reach of an enemy
Effect Dead Faine Feints, then Strikes the target of his Feint.
Sneak Attack — Dead Faine deals an additional 4d6 precision damage to Off-Guard creatures. This increases to 6d6 against creatures off-guard due to Dead Faine's Feint or Traitorous Betrayal.
Traitorous Betrayal — Dead Faine Interacts to draw his dagger and Strikes with it. If the target believes Dead Faine was anyone other than himself, the target is Off-Guard against Dead Faine's attack.
Spells
Tongues (rank 5)
Mimic Undead (rank 2)
Illusory Disguise (rank 1)
Run Dead Faine in the encounter builder — free, no install.
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