Death Coach
Creature 14 (uncommon) — incorporeal, spirit, undead, unholy
Pre-Remaster content. May include legacy alignment.
Roads are liminal spaces, existing to connect people and places but rarely destinations in and of themselves. Some see them as avenues to profit. Roadside inns can be lucrative businesses between metropolitan areas, and even villains such as bandits can earn a living plying their larcenous trade on various highways. Occasionally, a road will gain a dire reputation from banditry, treacherous terrain, or a history of deadly accidents. Despite this notoriety, such roads often remain in use simply b
Source: book-of-the-dead-bestiary (Pre-Remaster)
Perception +26
Skills acrobatics +28, intimidation +25, society +21, survival +22
Str
-5
Dex
+8
Con
+2
Int
+3
Wis
+4
Cha
+5
AC 35
Fort +22
Ref +28
Will +24
HP 228
Immunities bleed, death-effects, disease, paralyzed, poison, precision, unconscious
Resistances all-damage (except force, ghost-touch, vitality) 10
Speed 60 feet, fly 60 feet
Offense
Melee Incorporeal Wheel +30, Damage 3d12+8 void
Abilities
Lifesense 60 feet — Lifesense
Aura of Doom (aura, emotion, fear, mental) — 30 feet. A living creature that enters the area must succeed at a DC 31 Will save or gain the Doomed 1 condition. A critical failure increases this condition to Doomed 2. Regardless of the result of the saving throw, the creature is temporarily immune to this death coach's aura of doom for 1 minute.
Collect Soul (death) —
Void Healing — Negative Healing
Soulbound Gallop — When a death coach has Collected a Soul, its Speeds double.
Trample — Large or smaller, incorporeal wheel, DC 34 Reflex
Trample
Spells
Finger of Death (rank 7)
Agonizing Despair (rank 3)
Death Knell (rank 2)
Fear (rank 1)
Run Death Coach in the encounter builder — free, no install.
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