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Deathless Hierophant Of Urgathoa

Creature 7 (uncommon) — undead, unholy

Pre-Remaster content. May include legacy alignment.

Compared to deathless acolytes, deathless hierophants are often much more ambitious and far-reaching, with goals like seeking an entire nation's conversion to the worship of their deity. Deathless acolytes are an oddity among undead, neither willingly transformed nor, strictly speaking, transformed against their will. The creation of a deathless acolyte is an act of direct intervention by a deity, typically as a double-edged reward and curse granted to a faithful priest who failed in completing

Source: book-of-the-dead-bestiary (Pre-Remaster)

Perception +15
Skills intimidation +15, occultism +12, religion +19, stealth +13
Str
+2
Dex
+4
Con
+0
Int
+1
Wis
+6
Cha
+4
AC 23 Fort +13 Ref +13 Will +17
HP 87
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Speed 25 feet

Offense

Melee Scythe +15, Damage 1d10+8 slashing

Abilities

Chastise Heretic (divine) —
Field of Undeath (aura, divine) — 40 feet. Allies within the aura who have void healing gain fast healing 4. When a creature within the aura would receive vitality healing, it must succeed at a DC 5 Flat or receive no healing from the effect.
Void Healing — Negative Healing

Spells

Anathematic Reprisal (rank 4)
Malignant Sustenance (rank 4)
Blindness (rank 3)
Vampiric Touch (rank 3)
False Life (rank 2)
Ghoulish Cravings (rank 2)
Spiritual Weapon (rank 2)
Bane (rank 1)
Chill Touch (rank 1)
Detect Magic (rank 1)
Divine Lance (rank 1)
Fear (rank 1)
Forbidding Ward (rank 1)
Goblin Pox (rank 1)
Harm (rank 1)
Shield (rank 1)
Touch of Undeath (rank 1)

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