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Decrepit Mummy

Creature 2 — mummy, undead, unholy

Pre-Remaster content. May include legacy alignment.

If a mummy has been in combat, endured the ravages of time, or been exposed to the elements, it can be so damaged it barely functions. These mummies continue guarding their tombs until they are too broken to even move. The versatility of mummification allows the creation of mummies through a wide range of methods—nature, ritual, alchemy, and combinations of all these.

Source: book-of-the-dead-bestiary (Pre-Remaster)

Perception +10
Skills athletics +7, stealth +9
Str
+3
Dex
+1
Con
-2
Int
-2
Wis
+4
Cha
+2
AC 17 Fort +6 Ref +7 Will +10
HP 40
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Weaknesses fire 5
Speed 20 feet

Offense

Melee Fist +11, Damage 1d8+3 bludgeoning

Abilities

Crumbling Form — A decrepit mummy is barely cohesive. Once a decrepit mummy is reduced to fewer than half their Hit Points, or immediately upon being damaged by a critical hit, they start falling apart, reducing their Armor Class to 15.
Void Healing — Negative Healing
Lesser Mummy Rot (disease, divine, void) — The damage from this disease can't be healed while a creature still has the disease. A creature killed by lesser mummy rot turns to dust and can't be resurrected except by a 7th-rank Resurrect ritual or similar magic Saving Throw DC 16 Fortitude Stage 1 carrier with no ill effect (1 minute) Stage 2 2d6 void damage and Stupefied 1 (1 day)

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