Deghuun (Child of Mhar)
Creature 18 (uncommon) — aberration, unholy
Pre-Remaster content. May include legacy alignment.
Mhar, an ancient evil deity of caverns, mountains, and volcanoes, belongs to the pantheon of the Great Old Ones-monstrous beings of alien intellect and unfathomable power. The so-called children of Mhar (known as deghuuns in the chaotic tongues of Mhar's enraptured cultists) physically resemble blue-gray octopods made of stone, mud, and molten iron. Venthole-like craters dot the surface of a deghuun's body, through which the creature can gaze out with a single golden eye that it can move from cr
Source: extinction-curse-bestiary (Pre-Remaster)
Perception +30
Skills athletics +37
Str
+9
Dex
+6
Con
+8
Int
-1
Wis
+0
Cha
+4
AC 42
Fort +34
Ref +30
Will +26
HP 420
Immunities fire, poison
Resistances physical (except adamantine) 10
Weaknesses cold 10, holy 10
Speed 40 feet, climb 40 feet
Offense
Melee Tentacle +35, Damage 3d10+17 bludgeoning
Ranged Lava Ball +34, Damage 4d6+17 bludgeoning plus 3d6 fire
Abilities
Greater Darkvision — Greater Darkvision
Telepathy 100 feet (aura, magical) — Telepathy
Smoke Vision — The deghuun ignores the Concealed condition from smoke or smog, including from Sulfurous Plume.
Unfathomable Aspect — Anytime a deghuun attempts a Will save against an enchantment spell, the spell's caster must attempt a DC 38 Will save or become Confused for up to the spell's duration.
Beak Crunch —
Sulfurous Plume (fire, poison) — The deghuun vents caustic smog for 1d4 rounds.
Any creature that ends its turn within 30 feet of the deghuun during this time takes 6d6 fire damage and is Sickened 1 (DC 38 Fortitude; the creature avoids the sickened condition on a critical success, or is Sickened 2 on a critical failure).
While sickened in this way, a creature takes a -2 status penalty to its saving throw against the deghuun's Hallucination.
Any creature that's in the smog is Concealed and treats other creatures as concealed. Strong winds dissipate the smog.
Tentacle Assault — The deghuun makes three tentacle Strikes, each against a different creature within reach. These attacks count toward its multiple attack penalty as normal.
Grab — Grab
Spells
Earthquake (rank 8)
Hallucination (rank 5)
Earthbind (rank 3)
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