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Deghuun (Child of Mhar)

Creature 18 (uncommon) — aberration, unholy

Pre-Remaster content. May include legacy alignment.

AnvilCrasherLANDVERTICALaberrationunholyfire

Mhar, an ancient evil deity of caverns, mountains, and volcanoes, belongs to the pantheon of the Great Old Ones-monstrous beings of alien intellect and unfathomable power. The so-called children of Mhar (known as deghuuns in the chaotic tongues of Mhar's enraptured cultists) physically resemble blue-gray octopods made of stone, mud, and molten iron. Venthole-like craters dot the surface of a deghuun's body, through which the creature can gaze out with a single golden eye that it can move from cr

Source: extinction-curse-bestiary (Pre-Remaster)

Perception +30; greater-darkvision; smoke vision
Languages aklo; telepathy 100 feet
Skills athletics +37
Str
+9
Dex
+6
Con
+8
Int
-1
Wis
+0
Cha
+4
AC 42 Fort +34 Ref +30 Will +26
HP 420
Immunities fire, poison
Resistances physical (except adamantine) 10
Weaknesses cold 10, holy 10
Speed 40 feet, climb 40 feet

Offense

Melee Tentacle (agile, reach-20, unarmed) +35, Damage 3d10+17 bludgeoning plus Grab
Ranged Lava Ball (brutal) +34, range increment 60 feet, Damage 4d6+17 bludgeoning plus 3d6 fire

Abilities

Greater Darkvision — A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. A creature with greater darkvision can see through even forms of magical darkness.
Telepathy 100 feet (aura, magical) — A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
Smoke Vision — The deghuun ignores the Concealed condition from smoke or smog, including from Sulfurous Plume.
Unfathomable Aspect — Anytime a deghuun attempts a Will save against an enchantment spell, the spell's caster must attempt a DC 38 Will save or become Confused for up to the spell's duration.
Beak Crunch
Sulfurous Plume (fire, poison) — The deghuun vents caustic smog for 1d4 rounds.

Any creature that ends its turn within 30 feet of the deghuun during this time takes 6d6 fire damage and is Sickened 1 (DC 38 Fortitude; the creature avoids the sickened condition on a critical success, or is Sickened 2 on a critical failure).

While sickened in this way, a creature takes a -2 status penalty to its saving throw against the deghuun's Hallucination.

Any creature that's in the smog is Concealed and treats other creatures as concealed. Strong winds dissipate the smog.
Tentacle Assault — The deghuun makes three tentacle Strikes, each against a different creature within reach. These attacks count toward its multiple attack penalty as normal.
Grab
Divine Innate Spells DC 38, attack +30
8th Earthquake
5th Hallucination
3rd Earthbind (×3)

WORKS WELL WITH

MenderLAND / VERTICALA mender sustains the durable anvil while its massive reach and area denial control the battlefield.
SniperLAND / VERTICALA sniper exploits the anvil's grab and reach to maintain distance while delivering consistent damage.
WeaverLAND / VERTICALA weaver's debuffs compound with the anvil's sickened aura to cripple enemy saving throws.

PUNISHES

✖ clumping✖ low Will✖ enchantment reliance
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #156: The Apocalypse Prophet.

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