Delamar Gianvin
Creature 6 (unique) — human, humanoid
Pre-Remaster content. May include legacy alignment.
FlankerShadeLANDhumanhumanoid
Source: extinction-curse-bestiary (Pre-Remaster)
Perception +14
Languages common, elven
Skills acrobatics +15, Circus Lore +10, Criminal Lore +10, deception +14, diplomacy +14, society +12, stealth +17, thievery +15
Str
+1
Dex
+5
Con
+0
Int
+2
Wis
+2
Cha
+4
Items Hand Crossbow, Rapier, Leather Armor
AC 24
Fort +11
Ref +17
Will +14
HP 90
Speed 30 feet
Offense
Melee Rapier (deadly-d8, disarm, finesse, magical) +17, Damage 1d6+5 piercing
Ranged Hand Crossbow (reload-1) +16, range increment 60 feet, Damage 1d6+5 piercing
Abilities
Deny Advantage — Delamar isn't Off-Guard to creatures of 6th level or lower that are Hidden, Undetected, flanking, or using Surprise Attack.
Nimble Opportunist —
Surprise Attack — On the first round of combat, if Delamar rolled Deception or Stealth for initiative, creatures that haven't acted are Off-Guard to him.
Quick Draw — Delamar draws a weapon with an Interact action, then Strikes with the weapon he just drew.
Sneak Attack — Delamar deals an extra 2d6 precision damage precision damage to Off-Guard creatures.
WORKS WELL WITH
AnvilLANDA frontline body draws attention, letting this striker's initial ambush go unnoticed until it strikes.
SnareLANDA controller that restrains a target guarantees the Off-Guard condition this striker's precision damage needs.
SniperLANDA ranged attacker applies pressure from range while this striker handles priority targets in melee with precision.
PUNISHES
✖ clumping✖ low Perception✖ predictable positioning
Avoid stacking multiple ambush-and-precision skirmishers who all rely on the same single surprise round to matter.
Works well with · Punishes · Pairing advice
Unlock with Tactics
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