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Demonic Rabble

Creature 13 (rare) — demon, fiend, troop, unholy

Pre-Remaster content. May include legacy alignment.

The typical demon throng consists of a chaotic mix of less powerful demons—typically abrikandilus, dretches, and quasits, with a few brimoraks, babaus or other, more powerful demons swept up in the mayhem. This tangled mess of different creatures makes coordinated tactics untenable but, while individual demons in the throng might not be able to fully utilize their abilities, the throng itself makes up for these deficiencies with dangerous options of its own. Demons are legion. Countless example

Source: stolen-fate-bestiary (Pre-Remaster)

Perception +23
Skills athletics +25, intimidation +25
Str
+6
Dex
+4
Con
+5
Int
+0
Wis
+4
Cha
+4
AC 33 Fort +25 Ref +21 Will +21
HP 260
Weaknesses area-damage 15, cold-iron 15, holy 15, splash-damage 15
Speed 25 feet

Abilities

Telepathy 100 feet (aura, magical) — Telepathy
Form Up — Form Up
+1 Status to All Saves vs. Magic
Frightful Presence (aura, emotion, fear, mental) — 30 feet. DC 30 Will Frightful Presence
Troop Defenses — Troop Defenses
Claws, Fangs, and Horns (unholy) — Frequency once per round Effect The throng rips and tears at each enemy within its squares and within 5 feet (DC 33 Reflex save). Damage depends on the number of actions. 1 Damage 1d10+12 slashing plus 1d6 spirit{1d10+12 slashing plus 1d6 spirit} 2 Damage 2d10+12 slashing plus 1d6 spirit{2d10+12 slashing plus 1d6 spirit} 3 Damage 3d10+12 slashing plus 1d6 spirit{3d10+12 slashing plus 1d6 spirit}
Demonic Tide — A demonic rabble is less organized and more vicious than most troops. They can move into other creatures' spaces, and other creatures can move into their spaces. Their spaces are difficult terrain to non-demon creatures. The first time during a turn that a creature hostile to the throng willingly moves into their space, that creature is subjected to the one-action version of Claws, Fangs, and Horns.
Hurl Debris — Frequency once per round Effect The throng hurls debris, creating a 10-foot burst within 30 feet (DC 25 Reflex save). When the throng is reduced to 8 or fewer squares, this area decreases to a 5-foot burst. Damage depends on the number of actions. 1 Damage 2d10 bludgeoning damage 2 Damage 4d10 bludgeoning damage 3 Damage 6d10 bludgeoning damage
Serenity Vulnerability — A demonic rabble thrives on mayhem, and when members of the throng find themselves facing moments of calm, however brief or temporary, the throng suffers. Whenever the demonic rabble fails a saving throw against an affect that would normally Fascinate, Fatigue, Paralyze, Restrain, or Slow at least four creatures, the troop takes 3d6 mental damage.
Troop Movement — Whenever the rabble Strides, they first Form Up as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then moves up to their Speed.

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