Demontangle
Creature 5 — aquatic, ooze, unholy
Pre-Remaster content. May include legacy alignment.
Since the Worldwound opened over a century ago, countless demons have been slaughtered on the streets of Domora. Their remains sometimes coalesce into further unholy terrors, among the most gruesome examples of which are a trio of large, quivering tangles of knotted demon tongues. These “demontangles” haunt the city's streets day and night, slithering across the ruins in search of mortals to corrupt, destroy, and consume. The tide washes ashore all manner of detritus, from harmless seaweed and s
Source: gatewalkers-bestiary (Pre-Remaster)
Perception +9
Skills athletics +15
Str
+6
Dex
-5
Con
+5
Int
-5
Wis
+0
Cha
-5
AC 12
Fort +16
Ref +6
Will +9
HP 170
Immunities critical-hits, mental, unconscious
Weaknesses bludgeoning 5, cold-iron 5, holy 5
Speed 15 feet, swim 30 feet
Offense
Melee Tendril +15, Damage 2d8 + 6 bludgeoning
Abilities
Stench (aura, olfactory) — 30 feet. DC 19 Fortitude
Stench
Constrict — 1d8+6 bludgeoning, DC 22 Fortitude
Constrict
Nauseating Slap (poison) — A living creature struck by a demontangle's tendril must attempt a DC 19 Fortitude save. On a failure, the creature becomes Sickened 1. If the creature is already sickened, the condition value increases by 1, to a maximum of sickened 4.
Once a creature succeeds at its saving throw, it is temporarily immune for 24 hours.
Saturated — A demontangle can survive for 1 hour out of the water, after which it risks drowning and suffocation.
Grab — Grab
Run Demontangle in the encounter builder — free, no install.
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