Denizen of Leng
Creature 8 — aberration, dream
Travelers and raiders from the cold, windswept dimension of Leng, these malevolent human-shaped creatures range across reality in ominous black ships capable of sailing beyond the borders of dimensions and planes. Although most denizens of Leng seek conquest and riches, others operate as self-styled ambassadors and merchants, sowing discord with far-ranging plots. While the inscrutable denizens dress themselves in flowing robes, veils, and broad turbans to appear human, their aberrant physiology
Source: pathfinder-monster-core-2
Perception +17
Skills acrobatics +15, athletics +15, deception +19, occultism +18, stealth +17, thievery +17
Str
+3
Dex
+3
Con
+4
Int
+6
Wis
+3
Cha
+5
AC 27
Fort +16
Ref +19
Will +17
HP 100
Immunities cold
Resistances critical-hits 10, precision 10
Speed 30 feet
Offense
Melee Kukri +18, Damage 2d6+6 slashing plus 1d6 bleed
Melee Jaws +17, Damage 2d10+6 piercing
Abilities
Constant Spells — Constant Spells
Planar Fast Healing — A denizen of Leng maintains a connection to Leng at all times, and when away from Leng, they have fast healing 5. They lose this ability on Leng or in areas where planar connections do not function. If killed, their body dissolves into nothingness in 1d4 rounds, leaving behind their equipment. A slain denizen reforms in Leng; they can be permanently killed only when their planar fast healing doesn't function.
Fast Healing
No Breath — Denizens of Leng don't need to breathe.
Debilitating Bite (curse, occult) — A creature that takes damage from a denizen's bite must succeed at a DC 27 Fortitude save or become Clumsy 1. Each time a target fails an additional save against this ability, the condition value increases by 1 (to a maximum of Clumsy 4). This condition value decreases by 1 every 24 hours.
Leng Ruby (occult) — Many denizens of Leng carry strange rubies mined from quarries in Leng. As long as a creature holds a Leng ruby that it willingly accepted as a gift or payment from a denizen of Leng, any denizen of Leng can target that creature with Mind Reading, Outcast's Curse, or Phantom Pain at a range of 1 mile, and the bearer uses an outcome one degree of success worse than the result of its saving throw against outcast's curse.
Spells
Truespeech (Constant) (rank 5)
Outcast's Curse (rank 4)
Suggestion (rank 4)
Hypnotize (rank 3)
Levitate (rank 3)
Locate (rank 3)
Mind Reading (rank 3)
Blur (rank 2)
Detect Magic (rank 1)
Message (rank 1)
Phantom Pain (rank 1)
Read Aura (rank 1)
Telekinetic Hand (rank 1)
Void Warp (rank 1)
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