Derghodaemon
Creature 12 — daemon, fiend, unholy
Pre-Remaster content. May include legacy alignment.
Derghodaemons represent death through unfathomable violence and being eaten alive. Whether in life a ravenous murderer hacked them to bits for stew, a werewolf tore them limb from limb, or they simply succumbed to the elements and became worm meat, derghodaemons seek to inflict the same twisted and bloody ends upon any they come across. Unlike some daemons, derghodaemons derive little pleasure from prolonged deaths-to these fiends, the quicker they can enact a gory demise, the sooner they can tu
Source: pathfinder-bestiary-2 (Pre-Remaster)
Perception +24
Skills acrobatics +22, athletics +25, intimidation +24, stealth +24
Str
+7
Dex
+6
Con
+5
Int
+1
Wis
+6
Cha
+6
AC 33
Fort +21
Ref +24
Will +22
HP 240
Immunities death-effects, swarm-attacks, confused
Weaknesses holy 10
Speed 35 feet
Offense
Melee Claw +25, Damage 3d8+10 slashing plus 1d6 spirit
Ranged Swarm Spit +25, Damage 2d6+13 piercing plus 1d6 spirit
Abilities
Telepathy 100 feet (aura, magical) — Telepathy
+1 Status to All Saves vs. Magic —
Derghodaemon's Stare (divine, emotion, incapacitation, mental, visual) — A non-evil target must succeed at a DC 32 Will save or become Confused for 1 round, or 1 minute on a critical failure. It is temporarily immune for 10 minutes.
Rend — Claw
Rend
Savage Assault — The derghodaemon makes up to five claw Strikes, each against a different target. These attacks count toward the derghodaemon's multiple attack penalty, but the penalty doesn't increase until after all the attacks.
Swarming Infestation (auditory, emotion, mental) — The derghodaemon spews a large swarm, making a swarm spit Strike against up to two adjacent targets within range. Whether or not the targets are hit, each must attempt a DC 31 Reflex save (at a -2 circumstance penalty if it was actually hit by the swarm spit).
Persistent damage caused by the swarming infestation ends as soon as the creature takes any amount of damage from an area effect.
The derghodaemon can't use this ability for 1d4 rounds.
**Critical Success** The swarm disperses as soon as it deals its swarm spit Strike damage.
**Success** The swarm clings to the target and infests it, dealing 1d6 persistent piercing damage.
**Failure** The swarm clings to the target and infests it, dealing 2d6 persistent piercing damage.
**Critical Failure** As failure, but the hissing sounds caused by the infestation also cause the target to become Confused for 1 round; this additional effect has the auditory, emotion, and mental traits.
Spells
Blade Barrier (rank 6)
Feeblemind (rank 6)
Dimension Door (rank 5)
Dimension Door (At will) (rank 4)
Detect Alignment (At will) (Good only) (rank 1)
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