Derhii
Creature 5 (uncommon) — humanoid
Pre-Remaster content. May include legacy alignment.
Legend suggests that Shory mages might have created derhiis as soldiers. Although folklore can be in error, little doubt exists that these flying apes make excellent warriors. History is also clear that derhiis fought countless battles for the Shory Empire, honing their tactical skills and martial traditions. Regardless of whether Shory magic was responsible for the birth of the first derhiis, lore passed down from those times shows the Shory Empire honored their soldiers and treated them as val
Source: stolen-fate-bestiary (Pre-Remaster)
Perception +12
Skills acrobatics +11, athletics +13, survival +11
Str
+5
Dex
+2
Con
+3
Int
+0
Wis
+2
Cha
+0
AC 21
Fort +13
Ref +11
Will +11
HP 80
Speed 25 feet, climb 25 feet, fly 35 feet
Offense
Melee Falchion +14, Damage 1d10+7 slashing
Melee Fist +14, Damage 2d6+7 bludgeoning
Ranged Javelin +14, Damage 1d6+8 piercing
Abilities
Booming Voice (auditory, primal) — A derhii can use its voice as a signal. The sound can be heard up to 12 miles away as a thrumming in the air that conveys 20 words of information over the course of 5 minutes.
Critical Knockdown — When a derhii scores a critical hit with a melee Strike, the target also falls Prone.
Power Dive — The derhii Strides twice while flying, then makes a Strike with a manufactured weapon. If the derhii moved at least 20 feet from their starting position, the Strike's damage is increases by one die, such as increasing falchion damage to 2d10+7. With a melee attack, the derhii can forgo the extra damage to force the target to fall Prone.
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