Dero Magister
Creature 5 (uncommon) — dero, humanoid
Dero magisters are leaders among dero society. They perform the bulk of the cruel operations and memory-altering procedures inflicted upon their victims. Deros are short, wiry humanoids with milky white eyes, gray-blue skin, and wild shocks of off-white or gray hair. The descendants of a mysterious type of fey abandoned in the deepest, darkest caverns of Golarion, deros are the subject of fearful legends and folk tales to most of the world's surface races. They skulk beneath major metropolitan
Source: pathfinder-monster-core
Perception +8
Skills crafting +12, medicine +10, occultism +12, stealth +11
Str
+1
Dex
+4
Con
+2
Int
+3
Wis
-1
Cha
+5
AC 22
Fort +10
Ref +13
Will +10
HP 65
Immunities confused
Speed 20 feet
Offense
Melee Staff +10, Damage 1d4+3 bludgeoning
Abilities
Vulnerable to Sunlight — A dero magister takes 10 untyped damage for every hour they're exposed to sunlight.
Cytillesh Stare (concentrate, incapacitation, mental, visual) — Frequency once per round
Effect The magister focuses their gaze on a creature they can see within 30 feet. The target is Dazzled for 1 round and must succeed at a DC 24 Will saving throw or be Confused for 1 round.
Dero Medicine (healing, manipulate) —
Spells
Nightmare (rank 4)
Rewrite Memory (rank 4)
Blindness (rank 3)
Levitate (rank 3)
Vampiric Feast (rank 3)
Darkness (rank 2)
Laughing Fit (rank 2)
Paranoia (rank 2)
Revealing Light (rank 2)
Stupefy (rank 2)
Telekinetic Maneuver (rank 2)
Daze (rank 1)
Detect Magic (rank 1)
Forbidding Ward (rank 1)
Force Barrage (rank 1)
Grim Tendrils (rank 1)
Light (rank 1)
Light (rank 1)
Message (rank 1)
Phantom Pain (rank 1)
Read Aura (rank 1)
Soothe (rank 1)
Void Warp (rank 1)
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