Dero Stalker
Creature 2 — dero, humanoid
Dero stalkers explore the surface world by night, seeking out victims to abduct. While hiding from the burning light of day, stalkers often assist with magisters' experiments. Deros are short, wiry humanoids with milky white eyes, gray-blue skin, and wild shocks of off-white or gray hair. The descendants of a mysterious type of fey abandoned in the deepest, darkest caverns of Golarion, deros are the subject of fearful legends and folk tales to most of the world's surface races. They skulk benea
Source: pathfinder-monster-core
Perception +5
Skills acrobatics +8, medicine +5, stealth +8, thievery +8
Str
+2
Dex
+4
Con
+3
Int
+0
Wis
-1
Cha
+1
AC 19
Fort +7
Ref +10
Will +3
HP 30
Immunities confused
Speed 20 feet
Offense
Melee Club +8, Damage 1d6+2 bludgeoning
Ranged Club +10, Damage 1d6+2 bludgeoning
Ranged Hand Crossbow +10, Damage 1d6 piercing
Abilities
Vulnerable to Sunlight — A dero stalker takes 4 untyped damage for every hour they're exposed to sunlight.
Dero Medicine (healing, manipulate) —
Exploit Lethargy — A creature afflicted with Lethargy Poison is Off-Guard to the dero stalker, and the stalker can choose to add the nonlethal trait to their attacks against the creature without taking the normal penalty.
Sneak Attack — A dero stalker deals 1d6 extra precision damage to creatures who are Off-Guard.
Spells
Daze (rank 1)
Light (rank 1)
Read Aura (rank 1)
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