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Desecrated Guardian

Creature 18 (rare) — construct, unholy

Pre-Remaster content. May include legacy alignment.

Countless temples across Golarion, dedicated to deities both living and forgotten, have risen and fallen through the ages. Many find themselves buried under sand, snow, or vine never to be found. In such places, the spirits of the faithful can bind with their ruined temple to form a guardian construct, though with nothing left to guard, these spirits often become hollow, resentful, and filled with malice. These "desecrated guardians" lie in wait, sometimes for centuries, and destroy any adventur

Source: fists-of-the-ruby-phoenix-bestiary (Pre-Remaster)

Perception +30
Skills athletics +35, stealth +31
Str
+10
Dex
+6
Con
+9
Int
-5
Wis
+5
Cha
-5
AC 42 Fort +36 Ref +31 Will +25
HP 360
Immunities cold, fire, mental
Resistances physical (except adamantine) 15
Speed 40 feet, climb 40 feet

Offense

Melee Jaws +35, Damage 3d10+22 bludgeoning
Melee Tail +35, Damage 3d8+20 bludgeoning

Abilities

Lifesense 60 feet — Lifesense
Attack of Opportunity (Tail only) — Attack Of Opportunity
Desecration Aura (aura, divine) — 40 feet. Desecrated guardians exude a palpable malice that nauseates all but the most wicked passersby. Non-evil creatures that enter the aura must attempt a DC 37 Will save. On a failure, the creature becomes Sickened 1 (Sickened 2 on a critical failure). In addition, any non-evil creatures that attempt to Cast a Spell within the aura must succeed at a DC 5 Flat check or the spell is lost.
Rebuild (divine, earth, healing) — The desecrated guardian draws in rubble from the surrounding area to rebuild its damaged body. It recovers 8d6 healing Hit Points. It can only use this ability if it is near suitable rock or rubble.
Avalanche — The desecrated guardian thrashes its body about, causing the nearby terrain to crumble and crash down on creatures in a 60-foot cone, dealing 12d10 bludgeoning damage (DC 42 Reflex save). It can't use Avalanche again for 1d4 rounds.
Coiled Rockslide — If the desecrated guardian started its turn Hidden, it can Trample and remain hidden until after its attacks.
Constrict — 2d8+18 bludgeoning damage, DC 39 Fortitude save Constrict
Swallow Whole (attack) — Huge, 3d8+20 bludgeoning damage, Rupture 45 Swallow Whole
Trample — Huge or smaller, tail, DC 37 Reflex save Trample
Improved Grab — Improved Grab

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