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Desecrated Guardian

Creature 18 (rare) — construct, unholy

Pre-Remaster content. May include legacy alignment.

AnvilCrasherLANDVERTICALconstruct

Countless temples across Golarion, dedicated to deities both living and forgotten, have risen and fallen through the ages. Many find themselves buried under sand, snow, or vine never to be found. In such places, the spirits of the faithful can bind with their ruined temple to form a guardian construct, though with nothing left to guard, these spirits often become hollow, resentful, and filled with malice. These "desecrated guardians" lie in wait, sometimes for centuries, and destroy any adventur

Source: fists-of-the-ruby-phoenix-bestiary (Pre-Remaster)

Perception +30; lifesense 60 feet
Skills athletics +35, stealth +31 (+35 in ruins)
Str
+10
Dex
+6
Con
+9
Int
-5
Wis
+5
Cha
-5
AC 42 Fort +36 Ref +31 Will +25
HP 360
Immunities cold, fire, mental
Resistances physical (except adamantine) 15
Speed 40 feet, climb 40 feet

Offense

Melee Jaws (deadly-3d12, magical, reach-20, unarmed) +35, Damage 3d10+22 bludgeoning plus Improved Grab
Melee Tail (magical, reach-30) +35, Damage 3d8+20 bludgeoning plus Improved Grab

Abilities

Lifesense 60 feet — Lifesense allows a monster to sense the vital essence of living and undead creatures within the listed range. The sense can distinguish between the vitality energy animating living creatures and the void energy animating undead creatures, much as sight distinguishes colors.
Attack of Opportunity (Tail only)
Desecration Aura (aura, divine) — 40 feet. Desecrated guardians exude a palpable malice that nauseates all but the most wicked passersby. Non-evil creatures that enter the aura must attempt a DC 37 Will save. On a failure, the creature becomes Sickened 1 (Sickened 2 on a critical failure). In addition, any non-evil creatures that attempt to Cast a Spell within the aura must succeed at a DC 5 Flat check or the spell is lost.
Rebuild (divine, earth, healing) — The desecrated guardian draws in rubble from the surrounding area to rebuild its damaged body. It recovers 8d6 healing Hit Points. It can only use this ability if it is near suitable rock or rubble.
Avalanche — The desecrated guardian thrashes its body about, causing the nearby terrain to crumble and crash down on creatures in a 60-foot cone, dealing 12d10 bludgeoning damage (DC 42 Reflex save). It can't use Avalanche again for 1d4 rounds.
Coiled Rockslide — If the desecrated guardian started its turn Hidden, it can Trample and remain hidden until after its attacks.
Constrict — 2d8+18 bludgeoning damage, DC 39 Fortitude save

The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.
Swallow Whole (attack) — Huge, 3d8+20 bludgeoning damage, Rupture 45

The monster attempts to swallow a creature of the listed size or smaller that it has grabbed or restrained in its jaws or mouth. If a swallowed creature is of the maximum size listed, the monster can't use Swallow Whole again. If the creature is smaller than the maximum, the monster can usually swallow more creatures; the GM determines the maximum. The monster attempts an Athletics check opposed by the grabbed creature's Reflex DC. If it succeeds, it swallows the creature. The monster's mouth or jaws no longer grab a creature it has swallowed, so the monster is free to use them to Strike or Grab once again. The monster can't attack creatures it has swallowed.

A swallowed creature is Grabbed, is Slowed 1, and has to hold its breath or start suffocating. The swallowed creature takes the listed amount of damage when first swallowed and at the end of each of its turns while it's swallowed. If the victim Escapes this ability's grabbed condition, it exits through the monster's mouth. This frees any other creature grabbed in the monster's mouth or jaws. A swallowed creature can attack the monster that has swallowed it, but only with unarmed attacks or with weapons of light Bulk or less. The swallowing creature is Off-Guard against the attack. If the monster takes piercing or slashing damage equaling or exceeding the listed Rupture value from a single attack or spell, the swallowed creature cuts itself free. A creature that gets free by either Escaping or cutting itself free can immediately breathe and exits the swallowing monster's space.

Effect: Engulf and Swallow Whole

If the monster dies, a swallowed creature can be freed by creatures adjacent to the corpse if they spend a combined total of 3 actions cutting the monster open with a weapon or unarmed attack that deals piercing or slashing damage.
Trample — Huge or smaller, tail, DC 37 Reflex save

The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).
Improved Grab

WORKS WELL WITH

SniperLANDSniper exploits the Guardian's space control to safely deliver damage from range.
WeaverLANDWeaver clusters enemies within the Guardian's massive reach and desecration aura.
ShadeLANDShade capitalises on the chaos from trample and avalanche to pick off isolated targets.

PUNISHES

✖ clumping✖ melee reliance✖ standing still
another Anvil crowds the same engagement zone
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #168: King of the Mountain.

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