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Desert Giant

Creature 9 — giant, humanoid

CrasherAnvilLANDgianthumanoid

Desert giants are nomadic humanoids who have dwelled in the world's most arid regions since time immemorial. Smaller peoples know that desert giants are the undisputed masters of desert living. Desert giants' strong cultural traditions play a large part in their ability to prosper in such harsh environs. Desert giant elders encourage their descendants to maintain abstemious lifestyles, particularly with regard to the consumption of food and drink. Most desert giants follow a simple vegetarian di

Source: pathfinder-monster-core-2

Perception +19
Languages common, jotun
Skills acrobatics +21, Desert Lore +18, intimidation +15, survival +19
Str
+6
Dex
+6
Con
+5
Int
+3
Wis
+4
Cha
+0
Items Scimitar, Scimitar, Leather Armor, Doubling Rings
AC 27 Fort +18 Ref +21 Will +15
HP 185
Speed 40 feet

Offense

Melee Scimitar (forceful, magical, reach-10, sweep) +21, Damage 2d6+12 slashing
Ranged Rock (brutal) +19, range increment 120 feet, Damage 2d8+12 bludgeoning

Abilities

Sand Spin
Sandwalking — Desert giants have adapted to the loose sands of the desert and can move across them with ease. Desert giants ignore non-magical difficult terrain and uneven ground caused by sand.
Scimitar Blitz — The desert giant Strides up to their Speed, Striking once with each of their scimitars at any point during the movement.

WORKS WELL WITH

SniperLANDA ranged specialist keeps pressure on while the giant closes distance and disrupts formation.
SnareLANDA controller keeps enemies from repositioning against the giant's difficult-terrain immunity.
WeaverLANDA debuffer lowering Reflex saves makes the sweeping reach attacks land more often.

PUNISHES

✖ clumping✖ standing still✖ low AC
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core 2.

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