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Despair Dragon (Young, Spellcaster)

Creature 9 — dragon, occult

WeaverCrasherLANDAERIALdragonoccult

Fear is one of the most powerful emotions, and despair dragons are masters of channeling those feelings of terror and hopelessness for their own benefit. As with other occult dragons, despair dragons are driven by an innate compulsion, in their case, the desire to strike terror in others. Despair dragons tend to settle near settlements, so they have a source of fear to draw from. The most common items in despair dragon hoards are scrolls, tomes, and relics that serve as research material. Throug

Source: pathfinder-monster-core-2

Perception +20; darkvision, scent (imprecise) 30 feet; fearsense (imprecise) 60 feet
Languages common, draconic; Telepathy 60 feet, Truespeech
Skills acrobatics +16, athletics +19, deception +18, diplomacy +18, intimidation +20, occultism +16, society +16, stealth +18
Str
+6
Dex
+3
Con
+2
Int
+3
Wis
+4
Cha
+5
AC 27 Fort +16 Ref +16 Will +16
HP 140
Immunities fear-effects, paralyzed, sleep
Speed 40 feet, fly 120 feet

Offense

Melee Jaws (magical, reach-10) +19, Damage 2d10+12 piercing
Melee Claws (agile, magical) +19, Damage 2d8+12 slashing
Melee Tail (magical, reach-15) +17, Damage 2d6+10 bludgeoning

Abilities

Telepathy 60 feet (aura, magical, mental) — A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
Fearsense (emotion, mental, occult) — The dragon senses all creatures with the frightened condition at the listed range.
+2 Status to All Saves vs. Occult
Consume Fear (occult) —
Frightful Presence (aura, emotion, fear, mental) — 60 feet. DC 28 Will
A creature that first enters the area must attempt a Will save.

Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute.

Critical Success The creature is unaffected by the presence.

Success The creature is Frightened 1.

Failure The creature is Frightened 2.

Critical Failure The creature is Frightened 4.
Unbidden Thoughts (emotion, fear, mental, occult) —
Shrieking Breath (mental, occult, sonic) — The dragon lets out a cacophonous sound made of every scream the dragon has drawn from a terrified enemy, dealing 8d6 sonic damage in a 30-foot cone (DC 28 Will save). Creatures who fail their Will save must spend the first action of their next turn doing nothing but screaming. The dragon can't use Shrieking Breath again for 1d4 rounds.
Occult Prepared Spells DC 28, attack +20
4th Nightmare
3rd Mind Reading, Slow
2nd Darkness, Noise Blast, Paranoia, Stupefy
1st Command, Ill Omen, Sleep, Ventriloquism
Cantrips (4th) Detect Magic, Figment, Haunting Hymn, Message, Telekinetic Projectile
Occult Innate Spells DC 28, attack +20
5th Truespeech (Constant)
1st Fear (At Will)

WORKS WELL WITH

AnvilLAND / AERIALA durable frontline body keeps melee pressure off the dragon while it harvests fear from a distance with its sonic breath.
SnareLAND / AERIALA controller that keeps the party bunched turns the cone-shaped Shrieking Breath into a full-party save instead of a single target's.
SniperAERIALRanged support from another flier applies pressure while the dragon consumes fear to sustain itself through a prolonged fight.

PUNISHES

✖ low Will✖ clumping✖ fear vulnerability
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core 2.

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