Despair Dragon (Young)
Creature 9 — dragon, occult
CrasherWeaverLANDAERIALdragonoccult
Fear is one of the most powerful emotions, and despair dragons are masters of channeling those feelings of terror and hopelessness for their own benefit. As with other occult dragons, despair dragons are driven by an innate compulsion, in their case, the desire to strike terror in others. Despair dragons tend to settle near settlements, so they have a source of fear to draw from. The most common items in despair dragon hoards are scrolls, tomes, and relics that serve as research material. Throug
Source: pathfinder-monster-core-2
Perception +20; darkvision, scent (imprecise) 30 feet; fearsense (imprecise) 60 feet
Languages common, draconic; Telepathy 60 feet, Truespeech
Skills acrobatics +16, athletics +19, deception +18, diplomacy +18, intimidation +20, occultism +16, society +16, stealth +18
Str
+6
Dex
+3
Con
+2
Int
+3
Wis
+4
Cha
+5
AC 27
Fort +16
Ref +16
Will +16
HP 140
Immunities fear-effects, paralyzed, sleep
Speed 40 feet, fly 120 feet
Offense
Melee Jaws (magical, reach-10) +19, Damage 2d10+12 piercing
Melee Claws (agile, magical) +19, Damage 2d8+12 slashing
Melee Tail (magical, reach-15) +17, Damage 2d6+10 bludgeoning
Abilities
Telepathy 60 feet (aura, magical, mental) — A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
Fearsense (emotion, mental, occult) — The dragon senses all creatures with the frightened condition at the listed range.
+2 Status to All Saves vs. Occult —
Consume Fear (occult) —
Frightful Presence (aura, emotion, fear, mental) — 60 feet. DC 28 Will
A creature that first enters the area must attempt a Will save.
Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute.
Critical Success The creature is unaffected by the presence.
Success The creature is Frightened 1.
Failure The creature is Frightened 2.
Critical Failure The creature is Frightened 4.
A creature that first enters the area must attempt a Will save.
Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute.
Critical Success The creature is unaffected by the presence.
Success The creature is Frightened 1.
Failure The creature is Frightened 2.
Critical Failure The creature is Frightened 4.
Unbidden Thoughts (emotion, fear, mental, occult) —
Draconic Frenzy — The dragon makes two claw Strikes and one tail Strike in any order.
Draconic Momentum — The dragon recharges their Shrieking Breath whenever they score a critical hit with a Strike.
Shrieking Breath (mental, occult, sonic) — The dragon lets out a cacophonous sound made of every scream the dragon has drawn from a terrified enemy, dealing 8d6 sonic damage in a 30-foot cone (DC 28 Will save). Creatures who fail their Will save must spend the first action of their next turn doing nothing but screaming. The dragon can't use Shrieking Breath again for 1d4 rounds.
Occult Innate Spells DC 28, attack +20
5th Truespeech (Constant)
1st Fear (At Will)
WORKS WELL WITH
AnvilLAND / AERIALA durable frontline ally keeps melee pressure off the dragon while it recharges its breath through crits.
SnareLANDA controller keeps enemies grouped for the breath weapon's cone.
SniperLAND / AERIALRanged support exploits Frightened targets the dragon senses.
PUNISHES
✖ low Will saves✖ clumping✖ fear vulnerability
Works well with · Punishes · Pairing advice
Unlock with Tactics
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