Despairing Pall
Creature 1 — air, elemental
Despairing palls are small, dark clouds that float aimlessly through the Plane of Air, casting literal and emotional shadows wherever they go. Pranksters and mischievous elementalists often summon them to rain on a rival's parade. Many elementals that roam the Plane of Air embody the mercurial formlessness and chaos of tumultuous storms. Tempestuous Spirits Air elementals are often flighty contrarians, often more concerned with bringing about change than with the specific changes they enact.
Source: rage-of-elements-bestiary
Perception +5
Skills acrobatics +8, intimidation +6, stealth +8
Str
+0
Dex
+4
Con
+1
Int
+0
Wis
+0
Cha
+2
AC 17
Fort +4
Ref +10
Will +7
HP 15
Immunities bleed, electricity, paralyzed, poison, sleep
Speed 0 feet, fly 50 feet
Offense
Melee Hot Air +7, Damage 1d4 bludgeoning
Ranged Lightning Bolt +7, Damage 1d6 electricity
Abilities
Duskflow (darkness) —
Downcast (air, emotion, mental) — The despairing pall Flies up to its Speed, then rains gloom and despair in a 15-foot line straight down. Creatures in the area must succeed at a DC 16 Will save or take a –1 status penalty to attack rolls until the end of the despairing pall's next turn.
Run Despairing Pall in the encounter builder — free, no install.
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