Destiny Tempest
Creature 13 — air, elemental
ShadeSniperLANDAERIALelementalairvoid
Before the Jaathoom Empire, the Plane of Air was ruled by destiny tempests from their Reverient Empire of Lost Nights. When the jaathoom armies crushed the Reverient Empire, they trapped the defeated destiny tempests in bronze spheres scattered across the Plane of Air, prisons of time and everlasting nightmare.
Source: pathfinder-monster-core-2
Perception +26; greater-darkvision
Languages sussuran; cant speak any language, Telepathy 100, Truespeech
Skills acrobatics +25, athletics +21, deception +26, stealth +27
Str
+4
Dex
+8
Con
+6
Int
+8
Wis
+7
Cha
+7
AC 34
Fort +19
Ref +24
Will +26
HP 230
Immunities bleed, paralyzed, poison, sleep
Weaknesses force 10, spirit 10
Speed 25 feet, fly 60 feet (swiftness)
Offense
Melee Slithering Whisper (air, finesse, magical) +25, Damage 2d8+10 bludgeoning plus 1d8 mental plus Sound Without Voice
Ranged Umbral Breath (air, void) +25, range increment 30 feet, Damage 4d10 void
Abilities
Telepathy 100 feet (aura, magical, mental) — A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
Center of Destiny (teleportation) —
Ebbing Cloud (aura, mental, occult) — 15 feet. Destiny tempests surround themselves with thoughts of averted fates, creating a thick metaphysical soup that cloys the mind and clouds ambition. Creatures in the area moving toward the destiny tempest treat the area as difficult terrain.
No Breath — Destiny tempests do not need to breathe.
Unspeakable Insights (mental, occult) — Touching a destiny tempest's mind even briefly grants a powerful and painful awareness of uncharted pasts, presents, and futures, too impossibly vast for mortal minds to conceptualize or contain. Whenever a creature targets the destiny tempest with a magical mental effect, it must attempt a DC 33 Will save.
Critical Success The creature is unaffected and becomes immune to unspeakable insights for 24 hours.
Success The creature is unaffected.
Failure The creature takes 3d6 mental damage.
Critical Failure The creature takes 6d6 mental damage and becomes Confused for 1 round.
Critical Success The creature is unaffected and becomes immune to unspeakable insights for 24 hours.
Success The creature is unaffected.
Failure The creature takes 3d6 mental damage.
Critical Failure The creature takes 6d6 mental damage and becomes Confused for 1 round.
Divergent Potential (concentrate, fortune) — The destiny tempest chooses two creatures it can see within 60 feet and rolls two slithering whisper Strikes, one against each creature. After seeing the outcomes of the two Strikes, the destiny tempest chooses one of the two targets to pursue, Flies up to 60 feet to reach the chosen target, and uses the result of the chosen Strike; the other Strike is lost. If the destiny tempest is prevented from reaching its chosen target, the attack is prevented and the chosen Strike is lost.
Sound Without Voice (air, emotion, fear, mental, occult) — A creature damaged by the destiny tempest's slithering whisper Strike must succeed at a DC 33 Will save or become Frightened 2.
Swiftness — A destiny tempest's movement doesn't trigger reactions.
Occult Innate Spells DC 33, attack +25
6th Never Mind
5th Subconscious Suggestion, Truespeech (Constant)
2nd Darkness
Cantrips (6th) Detect Magic, Figment
WORKS WELL WITH
AnvilLAND / AERIALA durable frontline forces melee-committed foes to stay put while the tempest darts around them unbothered by Reactive Strike.
SnareLAND / AERIALA controller that keeps the party clustered near the Ebbing Cloud compounds its mind-clouding effect on approach.
WeaverLAND / AERIALA caster stacking Will-save debuffs makes the Frightened condition from Sound Without Voice even harder to shake off.
PUNISHES
✖ melee reliance✖ low Will✖ reactive-strike-dependent tactics✖ approaching without ranged options
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Destiny Tempest in the encounter builder — free, no install.
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